Branches
Jump to navigation
Jump to search
Weapon Creation
Weapon creation is a branch for creating friable weapon elements
Status: In process Branch: Weapon-Creation Functions: weapon createWeapon(type, x, y, z) type = weapon name e.g. M4 x, y, z = x,y,z position bool fireWeapon(weapon) bool setWeaponState(weapon, state) state = "ready", "firing" or "reloading" bool setWeaponProperty(weapon, property, value) property = damage/accuracy