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Weapon Creation
Weapon creation is a branch for creating friable weapon elements
Status: In process Branch: Weapon-Creation
Functions
weapon createWeapon(type, x, y, z) type = weapon name e.g. M4 x, y, z = x,y,z position
bool fireWeapon(weapon)
bool setWeaponState(weapon, state) state = "ready", "firing" or "reloading"
bool setWeaponProperty(weapon, property, value) property = damage/accuracy