Call: Difference between revisions

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(Doc'd. Perhaps add a scoreboard doc to "See Also" in future.)
(Fixed syntax, minor changes)
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<script src="scoreboard_http.lua" type="server"/>
<script src="scoreboard_http.lua" type="server"/>
    <export function="getScoreboardColumns" http="true" />
<export function="getScoreboardColumns" http="true" />
<export function="getScoreboardRows" http="true" />
<export function="getScoreboardRows" http="true" />
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==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool call ( resource theResource, string theFunction, [ arguments... ] )
var... call ( resource theResource, string theFunction, [ arguments... ] )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''theResource:''' This is a resource pointer which refers to the resource you are calling a function from.
*'''theResource:''' This is a resource pointer which refers to the resource you are calling a function from.
*'''theFunction:''' This is a string of the function name which you want to call.
*'''theFunction:''' This is a string with the name of the function which you want to call.


<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===  
===Optional Arguments===  
{{OptionalArg}}  
{{OptionalArg}}  
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===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns anything that the designated function has returned appropriately.  If the function does not exist, is not exported, or the call was not successful it will return ''nil''.
Call will return anything that the designated function will return appropriately.  If the function does not exist, or was not successful it will return nil.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This extract shows adding of a "kills" column to the scoreboard resource.  This then sets the ''gameShowKills'' variable to true, telling the rest of the script to start outputting kills.
This extract shows adding of a "Kills" column to the scoreboard resource.  This then sets the ''gameShowKills'' variable to true, telling the rest of the script to start outputting kills.
 
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function showKills ( option )
function showKills ( option )
if not ( option ) then --if the option was set to false to turn it off
if option == false then --if the option was set to false to turn it off
--Its on, lets turn it off
--Its on, lets turn it off
gameShowKills = false
gameShowKills = false
call(getResourceFromName("scoreboard"), "removeScoreboardColumn", "kills")
call(getResourceFromName("scoreboard"), "removeScoreboardColumn", "kills")
else
elseif option == true then
--Its off, turn it on
--Its off, turn it on
gameShowKills = true
gameShowKills = true

Revision as of 11:17, 16 July 2007

This function is used to call a function from another resource.

The function which you wish to call must first be exported within the resource's meta. For example:

<meta>
	<info author="jbeta" type="script" description="Scoreboard resource" />
	<script src="scoreboard_client.lua" type="client"/>
	<script src="scoreboard_exports.lua" type="server"/>
	
	<script src="scoreboard_http.lua" type="server"/>
	
	<export function="getScoreboardColumns" http="true" />
	<export function="getScoreboardRows" http="true" />
	
	<export function="addScoreboardColumn" type="server"/>
	<export function="removeScoreboardColumn" type="server"/>
	
	<export function="setPlayerScoreboardForced" type="server"/>
	<export function="setScoreboardForced" type="client"/>
</meta>

This enables other resources to call a function from this resource.

Syntax

var... call ( resource theResource, string theFunction, [ arguments... ] )

Required Arguments

  • theResource: This is a resource pointer which refers to the resource you are calling a function from.
  • theFunction: This is a string with the name of the function which you want to call.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • arguments: Any arguments you may want to pass to the function when it is called. Any number of arguments of can be specified, each being passed to the designated function.

Returns

Returns anything that the designated function has returned appropriately. If the function does not exist, is not exported, or the call was not successful it will return nil.

Example

This extract shows adding of a "kills" column to the scoreboard resource. This then sets the gameShowKills variable to true, telling the rest of the script to start outputting kills.

function showKills ( option )
	if option == false then --if the option was set to false to turn it off
		--Its on, lets turn it off
		gameShowKills = false
		call(getResourceFromName("scoreboard"), "removeScoreboardColumn", "kills")
	elseif option == true then
		--Its off, turn it on
		gameShowKills = true
		call(getResourceFromName("scoreboard"), "addScoreboardColumn", "kills")
		outputDebugString ( "Showing kills now..." )
	end
end

See Also