CancelLatentEvent: Difference between revisions

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(Remove obsolete Requirements section)
 
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<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
table cancelLatentEvent( player thePlayer, int handle )
bool cancelLatentEvent( player thePlayer, int handle )
</syntaxhighlight>
</syntaxhighlight>
===Required Arguments===
===Required Arguments===
Line 15: Line 15:
<section name="Client" class="client" show="true">
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
table cancelLatentEvent( int handle )
bool cancelLatentEvent( int handle )
</syntaxhighlight>
</syntaxhighlight>
===Required Arguments===
===Required Arguments===
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==Example==
==Example==
<section name="Example 1 - 1/2" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--TODO
-- Cancel triggerLatentServerEvent directly after execution.
addCommandHandler("cancelLatentEvent",
function ()
triggerLatentServerEvent("exampleEvent",3000,false,localPlayer)
 
-- Get all your active handles, when you executed the command: /cancelLatentEvent
local handles = getLatentEventHandles() -- Returns a table.
 
local handle = handles[#handles] -- Get the latest handle.
 
if cancelLatentEvent(handle) then -- Cancel it!
outputChatBox("Successfully cancelled!",0,200,0)
end
end)
</syntaxhighlight>
</syntaxhighlight>
</section>


==Requirements==
<section name="Example 1 - 2/2" class="server" show="true">
{{Requirements|1.3.0-9.03772|1.3.0-9.03772|}}
<syntaxhighlight lang="lua">
addEvent("exampleEvent",true)
addEventHandler("exampleEvent",root,
function ()
outputChatBox("Warning! The triggerLatentServerEvent wasn't cancelled!",client,255,0,0) -- warn the user.
end)
</syntaxhighlight>
</section>
 
 
<section name="Example 2" class="server" show="true">
<syntaxhighlight lang="lua">
-- Cancel all my triggerLatentClientEvent's.
addCommandHandler("cancelLatentEvents",
function (player)
 
-- Get all active handles from the player that executed the command: /cancelLatentEvents
local handles = getLatentEventHandles (player) -- Returns a table.  
for index=1,#handles do -- Loop through the table.
local handle = handles[index]
cancelLatentEvent(player,handle) -- Cancel it!
end
end)
</syntaxhighlight>
</section>
<section name="Example 3" class="client" show="true">
<syntaxhighlight lang="lua">
-- Cancel all my triggerLatentServerEvent's.
addCommandHandler("cancelLatentEvents",
function ()
 
-- Get all your active handles, when you executed the command: /cancelLatentEvents
local handles = getLatentEventHandles () -- Returns a table.  
for index=1,#handles do -- Loop through the table.
local handle = handles[index]
cancelLatentEvent(handle) -- Cancel it!
end
end)
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Event functions}}
{{Event functions}}

Latest revision as of 15:45, 7 November 2024

Stops a latent event from completing

Syntax

Click to collapse [-]
Server
bool cancelLatentEvent( player thePlayer, int handle )

Required Arguments

  • thePlayer: The player who is receiving the event.
  • handle: A handle previous got from getLatentEventHandles.
Click to collapse [-]
Client
bool cancelLatentEvent( int handle )

Required Arguments

Returns

Returns a true if the latent event was successfully cancelled, or false if it was not

Example

Click to collapse [-]
Example 1 - 1/2
-- Cancel triggerLatentServerEvent directly after execution.
addCommandHandler("cancelLatentEvent",
function ()
	triggerLatentServerEvent("exampleEvent",3000,false,localPlayer)

	-- Get all your active handles, when you executed the command: /cancelLatentEvent
	local handles = getLatentEventHandles() -- Returns a table.

	local handle = handles[#handles] -- Get the latest handle.

	if cancelLatentEvent(handle) then -- Cancel it!
		outputChatBox("Successfully cancelled!",0,200,0)
	end
end)
Click to collapse [-]
Example 1 - 2/2
addEvent("exampleEvent",true)
addEventHandler("exampleEvent",root,
function ()
	outputChatBox("Warning! The triggerLatentServerEvent wasn't cancelled!",client,255,0,0) -- warn the user.
end)


Click to collapse [-]
Example 2
-- Cancel all my triggerLatentClientEvent's.
addCommandHandler("cancelLatentEvents",
function (player)

	-- Get all active handles from the player that executed the command: /cancelLatentEvents
	local handles = getLatentEventHandles (player) -- Returns a table. 
	
	for index=1,#handles do -- Loop through the table.
		local handle = handles[index]
		cancelLatentEvent(player,handle) -- Cancel it!
	end
end)
Click to collapse [-]
Example 3
-- Cancel all my triggerLatentServerEvent's.
addCommandHandler("cancelLatentEvents",
function ()

	-- Get all your active handles, when you executed the command: /cancelLatentEvents
	local handles = getLatentEventHandles () -- Returns a table. 
	
	for index=1,#handles do -- Loop through the table.
		local handle = handles[index] 
		cancelLatentEvent(handle) -- Cancel it!
	end
end)

See Also