CancelLatentEvent: Difference between revisions
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==Example== | ==Example== | ||
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==Requirements== | ==Requirements== |
Revision as of 01:28, 13 September 2015
Stops a latent event from completing
Syntax
Click to collapse [-]
Serverbool cancelLatentEvent( player thePlayer, int handle )
Required Arguments
- thePlayer: The player who is receiving the event.
- handle: A handle previous got from getLatentEventHandles.
Click to collapse [-]
Clientbool cancelLatentEvent( int handle )
Required Arguments
- handle: A handle previous got from getLatentEventHandles.
Returns
Returns a true if the latent event was successfully cancelled, or false if it was not
Example
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-- TODO
Requirements
Minimum server version | 1.3.0-9.03772 |
---|---|
Minimum client version | 1.3.0-9.03772 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.3.0-9.03772" client="1.3.0-9.03772" />
See Also
Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled