Client Scripting Classes: Difference between revisions
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<section name="Weapon class" class="server" show="true"> | <section name="Weapon class" class="server" show="true"> | ||
{{Client_weapon_class}} | {{Client_weapon_class}} | ||
</section> | </section> | ||
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==File== | ==File== | ||
{{Client_file_class}} | {{Client_file_class}} | ||
Revision as of 01:29, 3 November 2013
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This page lists all the client-side scripting classes that are being implemented in the 1.4 version of Multi Theft Auto. It mirrors the procedural Client Functions.
Classes can be instantiated by either calling the create method, when available, or calling the class. For example: Vehicle(...) is the same as Vehicle.create(...).
Vector3
Matrix
Element
Entity
Ped
Click to collapse [-]
Ped classPlayer
Click to collapse [-]
Player classVehicle
Click to collapse [-]
Vehicle classObject
Click to collapse [-]
Object classMarker
Click to collapse [-]
Marker classBlip
Click to collapse [-]
Object classPickup
Click to collapse [-]
Pickup classCollision shape
Click to collapse [-]
ColShape classProjectile
Click to collapse [-]
Projectile classRadar area
Click to collapse [-]
RadarArea classTeam
Click to collapse [-]
Team classWater
Click to collapse [-]
Water classSound
Click to collapse [-]
Sound classSound3D
Click to collapse [-]
Sound3D classWeapon
Click to collapse [-]
Weapon classCamera
Resource
Template:Client resource class