Client Scripting Classes

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This page lists all the client-side scripting classes that are being implemented in the 1.4 version of Multi Theft Auto. It mirrors the procedural Client Functions.

Classes can be instantiated by either calling the create method, when available, or calling the class. For example: Vehicle(...) is the same as Vehicle.create(...).

Vector3

Template:Client vector3 class

Matrix

Template:Client matrix class

Element

Template:Client element class

Entity

Ped

Click to collapse [-]
Ped class
Player
Click to collapse [-]
Player class

Vehicle

Click to collapse [-]
Vehicle class

Object

Click to collapse [-]
Object class

Marker

Click to collapse [-]
Marker class

Blip

Click to collapse [-]
Object class

Pickup

Click to collapse [-]
Pickup class

Collision shape

Click to collapse [-]
ColShape class

Projectile

Click to collapse [-]
Projectile class

Radar area

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RadarArea class

Team

Click to collapse [-]
Team class

Water

Click to collapse [-]
Water class

Sound

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Sound class

Sound3D

Click to collapse [-]
Sound3D class

Weapon

Click to collapse [-]
Weapon class

Camera

Template:Client camera class

Resource

Template:Client resource class

Timer

Template:Client timer class

File

Template:Client file class