Client Scripting Classes: Difference between revisions

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</section>
</section>


====Collision shape====
<section name="ColShape class" class="server" show="true">
{{Client_colshape_class}}
</section>
====Projectile====
<section name="Projectile class" class="server" show="true">
{{Client_projectile_class}}
</section>
====Radar area====
<section name="RadarArea class" class="server" show="true">
{{Client_radararea_class}}
</section>


====Team====
====Team====
<section name="Team class" class="server" show="true">
<section name="Team class" class="server" show="true">
{{Client_team_class}}
{{Client_team_class}}
</section>
====Water====
<section name="Water class" class="server" show="true">
{{Client_water_class}}
</section>
</section>


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==Resource==
==Resource==
{{Client_resource_class}}
{{Client_resource_class}}
==Timer==
{{Client_timer_class}}


==File==
==File==
{{Client_file_class}}
{{Client_file_class}}

Revision as of 01:30, 3 November 2013

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This page lists all the client-side scripting classes that are being implemented in the 1.4 version of Multi Theft Auto. It mirrors the procedural Client Functions.

Classes can be instantiated by either calling the create method, when available, or calling the class. For example: Vehicle(...) is the same as Vehicle.create(...).

Vector3

Template:Client vector3 class

Matrix

Template:Client matrix class

Element

Template:Client element class

Entity

Ped

Click to collapse [-]
Ped class
Player
Click to collapse [-]
Player class

Vehicle

Click to collapse [-]
Vehicle class

Object

Click to collapse [-]
Object class

Marker

Click to collapse [-]
Marker class

Blip

Click to collapse [-]
Object class

Pickup

Click to collapse [-]
Pickup class


Team

Click to collapse [-]
Team class

Sound

Click to collapse [-]
Sound class

Sound3D

Click to collapse [-]
Sound3D class

Weapon

Click to collapse [-]
Weapon class

Camera

Template:Client camera class

Resource

Template:Client resource class

File

Template:Client file class