Client Scripting Classes: Difference between revisions
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</section> | </section> | ||
====Team==== | ====Team==== | ||
<section name="Team class" class="server" show="true"> | <section name="Team class" class="server" show="true"> | ||
{{Client_team_class}} | {{Client_team_class}} | ||
</section> | </section> | ||
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==Resource== | ==Resource== | ||
{{Client_resource_class}} | {{Client_resource_class}} | ||
==File== | ==File== | ||
{{Client_file_class}} | {{Client_file_class}} |
Revision as of 01:30, 3 November 2013
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This page lists all the client-side scripting classes that are being implemented in the 1.4 version of Multi Theft Auto. It mirrors the procedural Client Functions.
Classes can be instantiated by either calling the create method, when available, or calling the class. For example: Vehicle(...) is the same as Vehicle.create(...).
Vector3
Matrix
Element
Entity
Ped
Click to collapse [-]
Ped classPlayer
Click to collapse [-]
Player classVehicle
Click to collapse [-]
Vehicle classObject
Click to collapse [-]
Object classMarker
Click to collapse [-]
Marker classBlip
Click to collapse [-]
Object classPickup
Click to collapse [-]
Pickup class
Team
Click to collapse [-]
Team classSound
Click to collapse [-]
Sound classSound3D
Click to collapse [-]
Sound3D classWeapon
Click to collapse [-]
Weapon classCamera
Resource
Template:Client resource class