Client Scripting Classes

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Revision as of 14:15, 20 October 2013 by Ixjf (talk | contribs)
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This page lists all the client-side scripting classes that are being implemented in the 1.4 version of Multi Theft Auto. It mirrors the procedural Client Functions.

Classes can be instantiated by either calling the create method, when available, or calling the class. See the following function documentations for examples.

Element

Template:Client element class

Vehicle

Template:Client vehicle class

Ped

Template:Client ped class

Player

Template:Client player class

Object

Template:Client object class

Camera

Template:Client camera class

Marker

Template:Client marker class

Blip

Template:Client blip class

Pickup

Template:Client pickup class

Collision shape

Template:Client colshape class

Projectile

Template:Client projectile class

Radar area

Template:Client radararea class

Team

Template:Client team class

Water

Template:Client water class

Sound

Template:Client sound class

Weapon

Template:Client weapon class

GUI element

Template:Client GUIElement class

GUI Window

Template:Client GUIWindow class

GUI Button

Template:Client GUIButton class

GUI Edit

Template:Client GUIEdit class

GUI Label

Template:Client GUILabel class

GUI Memo

Template:Client GUIMemo class

GUI Image

Template:Client GUIImage class

GUI Combo Box

Template:Client GUIComboBox class

GUI Check Box

Template:Client GUICheckBox class

GUI Radio Button

Template:Client GUIRadioButton class

GUI Scroll Pane

Template:Client GUIScrollPane class

GUI Scroll Bar

Template:Client GUIScrollBar class

GUI Progress Bar

Template:Client GUIProgressBar class

GUI Grid List

Template:Client GUIGridList class

GUI Tab Panel

Template:Client GUITabPanel class

GUI Tab

Template:Client GUITab class

Resource

Template:Client resource class

Timer

Template:Client timer class

File

Template:Client file class

Xml Node

Template:Client xmlNode class