Client Scripting Classes

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Revision as of 20:49, 20 October 2013 by Ixjf (talk | contribs)
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This page lists all the client-side scripting classes that are being implemented in the 1.4 version of Multi Theft Auto. It mirrors the procedural Client Functions.

Classes can be instantiated by either calling the create method, when available, or calling the class. For example: Vehicle(...) is the same as Vehicle.create(...).

Vector3

Template:Client vector3 class

Matrix

Template:Client matrix class

Element

Template:Client element class

Child entities

Ped

Template:Client ped class

Player

Template:Client player class

Vehicle

Template:Client vehicle class

Object

Template:Client object class

Marker

Template:Client marker class

Blip

Template:Client blip class

Pickup

Template:Client pickup class

Collision shape

Template:Client colshape class

Projectile

Template:Client projectile class

Radar area

Template:Client radararea class

Team

Template:Client team class

Water

Template:Client water class

Sound

Template:Client sound class

Sound3D

Template:Client sound3 class

Weapon

Template:Client weapon class

Miscellaneous

GUI Base

Template:Client GUIElement class

Window

Template:Client GUIWindow class

Button

Template:Client GUIButton class

Edit box

Template:Client GUIEdit class

Label

Template:Client GUILabel class

Memo box

Template:Client GUIMemo class

Image

Template:Client GUIImage class

Combo box

Template:Client GUIComboBox class

Check box

Template:Client GUICheckBox class

Radio button

Template:Client GUIRadioButton class

Scroll pane

Template:Client GUIScrollPane class

Scroll bar

Template:Client GUIScrollBar class

Progress bar

Template:Client GUIProgressBar class

Grid list

Template:Client GUIGridList class

Tab panel

Template:Client GUITabPanel class

Tab

Template:Client GUITab class

Resource

   Template:Client resource class

Timer

   Template:Client timer class

File

   Template:Client file class

XML Node

   Template:Client XmlNode class