Client Scripting Events: Difference between revisions
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void [[onClientResourceStop]] ( string name ) | void [[onClientResourceStop]] ( string name ) | ||
void [[onClientPlayerJoin]] ( void ) | |||
void [[onClientPlayerQuit]] ( string reason ) | |||
void [[onClientPlayerWeaponFire]] ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, [[element]] hitElement ) | void [[onClientPlayerWeaponFire]] ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, [[element]] hitElement ) |
Revision as of 19:15, 28 March 2007
This is a list of client-side scripting events that currently exist. More will come soon.
Client Events
void onClientResourceStart ( string name )
void onClientResourceStop ( string name )
void onClientPlayerJoin ( void )
void onClientPlayerQuit ( string reason )
void onClientPlayerWeaponFire ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement )
void onClientPlayerTarget ( element target )
bool onClientPlayerDamage ( player attacker, int weapon, int bodypart )
void onClientPlayerSpawn ( team hisTeam )
void onClientGUIClicked ( element theElement )
void onClientGUIChanged ( element theElement )
void onClientGUIAccepted ( element theElement )
void onClientGUIClose ( element theElement )
void onClientGUIKeyDown ( element theElement )
void onClientConsole ( text )
void onClientRender ( )