Client Scripting Events
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This is a list of client-side scripting events that currently exist. More will come soon.
Client Events
void onClientMapLoad ( string name )
void onClientMapUnload ( void )
void onClientWeaponFire ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement )
WARNING: These events will change their names to onClientGUI... in the near future
bool guiWindowEventOnKeyDown ( element theElement, callback )
bool guiWindowEventOnClose ( element theElement, callback )
bool guiEditEventOnChanged ( element theElement, callback )
bool guiEditEventOnAccepted ( element theElement, callback )