Control names: Difference between revisions
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This page lists all the control names. These can be used by the console commands ''bind'' and ''unbind'' as well as the script functions [[bindKey]] and [[unbindKey]]. | This page lists all the control names. These can be used by the console commands ''bind'' and ''unbind'' as well as the script functions [[bindKey]] and [[unbindKey]]. | ||
* fire | <div style="border:3px solid green;margin-bottom:3px;"><div style="float:right;padding-right:5px;font-weight:bold;">ON FOOT</div> | ||
* next_weapon | * '''fire''' Fire a player's weapon | ||
* previous_weapon | * '''next_weapon''' Switch to the next weapon | ||
* forwards | * '''previous_weapon''' Switch to the previous weapon | ||
* backwards | * '''forwards''' Move forwards | ||
* left | * '''backwards''' Move backwards | ||
* right | * '''left''' Move left | ||
* zoom_in | * '''right''' Move right | ||
* zoom_out | * '''zoom_in''' Zoom targeted weapon in (sniper/rocket launcher/camera etc) | ||
* change_camera | * '''zoom_out''' Zoom targeted weapon out | ||
* jump | * '''change_camera''' Change camera mode | ||
* sprint | * '''jump''' Make the player jump | ||
* look_behind | * '''sprint''' Make the player sprint | ||
* crouch | * '''look_behind''' Make the player look behind (and allow the player to see behind them) | ||
* action | * '''crouch''' Make the player crouch/duck | ||
* walk | * '''action''' | ||
* vehicle_fire | * '''walk''' Make the player move slowly/quietly | ||
* vehicle_secondary_fire | * '''aim_weapon''' Aim the player's current weapon (if possible) | ||
* vehicle_left | * '''conversation_yes''' Answer yes to a question | ||
* vehicle_right | * '''converstaion_no''' Answer no to a question | ||
* steer_forwards | * '''group_control_forwards''' Make the group you are controlling move forwards | ||
* steer_back | * '''group_control_back''' Make the group you are controlling move backwards | ||
* accelerate | </div> | ||
* brake_reverse | <div style="border:3px solid red;margin-bottom:3px;"><div style="float:right;padding-right:5px;font-weight:bold;">IN VEHICLE</div> | ||
* radio_next | * '''vehicle_fire''' Fire the player's vehicle's primary weapon (e.g. hunter's missiles) | ||
* radio_previous | * '''vehicle_secondary_fire''' Fire the player's vehicle's secondary weapon (e.g. hunter's minigun) | ||
* radio_user_track_skip | * '''vehicle_left''' Make the player's vehicle turn left | ||
* horn | * '''vehicle_right''' Make the player's vehicle turn right | ||
* sub_mission | * '''steer_forwards''' Make the player's vehicle turn down (lean forwards for helicopters/planes) | ||
* handbrake | * '''steer_back''' Make the player's vehicle turn up (lean backwards for helicopters/planes) | ||
* vehicle_look_left | * '''accelerate''' Make the player's vehicle accelerate | ||
* vehicle_look_right | * '''brake_reverse''' Make the player's brake (slow down) and if stationary reverse | ||
* vehicle_look_behind | * '''radio_next''' Change to the next radio station | ||
* vehicle_mouse_look | * '''radio_previous''' Change to the previous radio station | ||
* special_control_left | * '''radio_user_track_skip''' Skip the current track being played on the custom radio station | ||
* special_control_right | * '''horn''' Play the horn of the player's vehicle (if the vehicle has a horn) and can trigger the siren on emergency vehicles | ||
* special_control_down | * '''sub_mission''' Start a submission if one is avaliable (e.g. taxi missions) | ||
* special_control_up | * '''handbrake''' Apply the handbrake on the player's vehicle | ||
* '''vehicle_look_left''' Look to the left | |||
* '''vehicle_look_right''' Look to the right | |||
* '''vehicle_look_behind''' Look behind | |||
* '''vehicle_mouse_look''' | |||
* '''special_control_left''' Move the some special vehicle component left (e.g. tank's turret) | |||
* '''special_control_right''' Move the some special vehicle component right (e.g. tank's turret) | |||
* '''special_control_down''' Move the some special vehicle component down (e.g. tank's turret) | |||
* '''special_control_up''' Move the some special vehicle component up (e.g. tank's turret) | |||
</div> |
Revision as of 00:14, 11 July 2006
This page lists all the control names. These can be used by the console commands bind and unbind as well as the script functions bindKey and unbindKey.
ON FOOT
- fire Fire a player's weapon
- next_weapon Switch to the next weapon
- previous_weapon Switch to the previous weapon
- forwards Move forwards
- backwards Move backwards
- left Move left
- right Move right
- zoom_in Zoom targeted weapon in (sniper/rocket launcher/camera etc)
- zoom_out Zoom targeted weapon out
- change_camera Change camera mode
- jump Make the player jump
- sprint Make the player sprint
- look_behind Make the player look behind (and allow the player to see behind them)
- crouch Make the player crouch/duck
- action
- walk Make the player move slowly/quietly
- aim_weapon Aim the player's current weapon (if possible)
- conversation_yes Answer yes to a question
- converstaion_no Answer no to a question
- group_control_forwards Make the group you are controlling move forwards
- group_control_back Make the group you are controlling move backwards
IN VEHICLE
- vehicle_fire Fire the player's vehicle's primary weapon (e.g. hunter's missiles)
- vehicle_secondary_fire Fire the player's vehicle's secondary weapon (e.g. hunter's minigun)
- vehicle_left Make the player's vehicle turn left
- vehicle_right Make the player's vehicle turn right
- steer_forwards Make the player's vehicle turn down (lean forwards for helicopters/planes)
- steer_back Make the player's vehicle turn up (lean backwards for helicopters/planes)
- accelerate Make the player's vehicle accelerate
- brake_reverse Make the player's brake (slow down) and if stationary reverse
- radio_next Change to the next radio station
- radio_previous Change to the previous radio station
- radio_user_track_skip Skip the current track being played on the custom radio station
- horn Play the horn of the player's vehicle (if the vehicle has a horn) and can trigger the siren on emergency vehicles
- sub_mission Start a submission if one is avaliable (e.g. taxi missions)
- handbrake Apply the handbrake on the player's vehicle
- vehicle_look_left Look to the left
- vehicle_look_right Look to the right
- vehicle_look_behind Look behind
- vehicle_mouse_look
- special_control_left Move the some special vehicle component left (e.g. tank's turret)
- special_control_right Move the some special vehicle component right (e.g. tank's turret)
- special_control_down Move the some special vehicle component down (e.g. tank's turret)
- special_control_up Move the some special vehicle component up (e.g. tank's turret)