CountPlayersInTeam: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int countPlayersInTeam ( team [TY] )
int countPlayersInTeam ( team theTeam )
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[team]]:countPlayers|playerCount|}}
{{OOP||[[team]]:countPlayers|playerCount|}}

Revision as of 23:59, 23 July 2018

This function is for returning the number of players in the specified team.

Syntax

int countPlayersInTeam ( team theTeam )

OOP Syntax Help! I don't understand this!

Method: team:countPlayers(...)
Variable: .playerCount


Optional Arguments

  • theTeam: The team you wish to retrieve the player count of.

Returns

Returns an integer containing the number of players in the team, false if it could not be retrieved.

Example

Click to collapse [-]
Example 1

This example adds a command in the console to find out how many players are on your team.

function outputTeamSize ( source, ty7i )
	-- Get player's team
	local theTeam = getPlayerTeam ( source )
	-- If the player is in any team
	if theTeam then
		-- Tell the player how big his team is
		outputChatBox ( "Your team has " .. countPlayersInTeam ( theTeam ) .. " players.", source )
	else
		outputChatBox ( "You're not in a team.", source )
	end
end
addCommandHandler ( "teamsize", outputTeamSize )
Click to collapse [-]
Example 2

This example adds a command in the console to find out how many players are on your team, clientside

function outputTeamSize ( commandName )
	-- Get player's team
	local theTeam = getPlayerTeam ( getLocalPlayer() )
	-- If the player is in any team
	if team then
		-- Tell the player how big his team is
		outputChatBox ( "Your team has " .. countPlayersInTeam ( theTeam ) .. " players." )
	else
		outputChatBox ( "You're not in a team." )
	end
end
addCommandHandler ( "teamsize", outputTeamSize )
Click to collapse [-]
Example 3

This example balances a gamemode, to ensure equal number of players between the "grove" and "ballas" teams. This could be triggered when a player joins the server, or for all players currently in the server when the gamemode starts.

function balanceTeams ( thePlayer )
	--get the team pointers from their names
	local groveTeam = getTeamFromName ( "grove" )
	local ballasTeam = getTeamFromName ( "ballas" )
	--count the number of players in each team, and store them
	local groveCount = countPlayersInTeam ( groveTeam )
	local ballasCount = countPlayersInTeam ( ballasTeam )
	if groveCount == ballasCount then --if the teams are equal
		setPlayerTeam ( thePlayer , groveTeam ) --place the player in grove
	elseif groveCount > ballasCount then --if there are more in grove
		setPlayerTeam ( thePlayer , ballasTeam ) --place him in ballas
	elseif groveCount < ballasCount then --if there are more in ballas
		setPlayerTeam ( thePlayer , groveTeam ) --place him in grove.
	end
end

See Also