CreateBuilding

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Revision as of 18:31, 9 June 2024 by TheNormalnij (talk | contribs) (Fix position)
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ADDED/UPDATED IN VERSION 1.6.0 r22410:
Creates a building element at a given position and rotation.

Syntax

building createBuilding ( int modelId, float x, float y, float z, float rx, float ry, float rz, [ int interior = 0 ] )

OOP Syntax Help! I don't understand this!

Method: Building(...)


Required Arguments

  • modelId: A whole integer specifying the GTA:SA object model ID.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.
  • rx: A floating point number representing the rotation about the X axis in degrees.
  • ry: A floating point number representing the rotation about the Y axis in degrees.
  • rz: A floating point number representing the rotation about the Z axis in degrees.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • interior: The interior you want to set the building to. Valid values are 0 to 255.


Returns

  • Returns the building element if the creation was successful, throws an error otherwise.

Example

Click to collapse [-]
Simple example

This example creates a building when the resource starts:

function loadMap()
   -- create a *building* at a specified position with a specified rotation
   createBuilding(1337, 100.5, 30.6, 4.0, 90, 0, 0)
end
addEventHandler("onClientResourceStart", resourceRoot, loadMap)


See Also