CreateColCircle: Difference between revisions
Jump to navigation
Jump to search
(Fixed the syntax in the example (Removed fZ)) |
(Fixed the syntax in the example (Removed fZ)) |
||
| Line 26: | Line 26: | ||
end | end | ||
function setZone ( playerSource, commandName, fX, fY | function setZone ( playerSource, commandName, fX, fY ) | ||
if ( | if ( fY and fX ) then -- check we've got all 3 args we need | ||
local tempCol = createColCircle ( fX, fY, 10.0 ) -- create a col | local tempCol = createColCircle ( fX, fY, 10.0 ) -- create a col | ||
if ( tempCol == false ) then -- did the col get created successfully? | if ( tempCol == false ) then -- did the col get created successfully? | ||
outputConsole ( "Syntax is: set_zone <X> <Y | outputConsole ( "Syntax is: set_zone <X> <Y>" ) -- inform the user what the valid syntax is | ||
else | else | ||
if ( theZone ~= false ) then -- did we already have a zone? | if ( theZone ~= false ) then -- did we already have a zone? | ||
Revision as of 23:27, 5 January 2008
This function creates a collision circle. This is a shape that has a position and a radius and infinite height that you can use to detect a player's presence. Events will be triggered when a player enters or leaves it.
Syntax
colshape createColCircle ( float fX, float fY, float radius )
Required Arguments
- fX: The collision circle's center point's X axis position
- fY: The collision circle's center point's Y axis position
- radius The radius of the collision circle
Returns
Returns a colshape element if successful, false if invalid arguments were passed to the function.
Example
Click to collapse [-]
ServerThis example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.
theZone = false
function shapeHit ( thePlayer )
outputChatBox ( getClientName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box
end
function setZone ( playerSource, commandName, fX, fY )
if ( fY and fX ) then -- check we've got all 3 args we need
local tempCol = createColCircle ( fX, fY, 10.0 ) -- create a col
if ( tempCol == false ) then -- did the col get created successfully?
outputConsole ( "Syntax is: set_zone <X> <Y>" ) -- inform the user what the valid syntax is
else
if ( theZone ~= false ) then -- did we already have a zone?
destroyElement ( theZone ) -- if so, destroy it
else
addEventHandler ( "onColShapeHit", theZone, shapeHit ) -- add a handler for the onColShapeHit event
end
theZone = tempCol -- and store the new zone we've made
outputChatBox ( "Zone has moved!" ) -- and tell everyone
end
end
end
addCommandHandler ( "set_zone", setZone ) -- add a console function called set_zone that will trigger the function setZone
See Also
- addColPolygonPoint
- createColCircle
- createColCuboid
- createColPolygon
- createColRectangle
- createColSphere
- createColTube
- getColPolygonHeight
- getColPolygonPoints
- getColPolygonPointPosition
- getColShapeType
- getColShapeRadius
- getColShapeSize
- isInsideColShape
- removeColPolygonPoint
- setColPolygonHeight
- setColPolygonPointPosition
- setColShapeRadius
- setColShapeSize