CreateColCuboid: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
This function creates a collision | This function creates a collision cuboid. This is a shape that has a position, width, depth and height. See [http://en.wikipedia.org/wiki/Cuboid Wikipedia] for a definition of a cuboid. The XYZ of the col starts at the southwest bottom corner of the shape. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
colshape | colshape createColCuboid ( float fX, float fY, float fZ, float fWidth, float fDepth, float fHeight ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''fX:''' The X position of the collision | *'''fX:''' The X position of the collision cuboid's western side | ||
*'''fY:''' The Y position of the collision | *'''fY:''' The Y position of the collision cuboid's southern side | ||
*''' | *'''fZ:''' The Z position of the collision cuboid's lowest side | ||
*''' | *'''fWidth:''' The collision cuboid's width | ||
*''' | *'''fDepth:''' The collision cuboid's depth | ||
*'''fHeight:''' The collision cuboid's height | |||
===Returns=== | ===Returns=== | ||
Line 20: | Line 21: | ||
==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function ''set_zone''. | |||
<syntaxhighlight lang="lua"> | |||
theZone = false | |||
function shapeHit ( thePlayer ) | |||
outputChatBox ( getClientName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box | |||
end | |||
function setZone ( playerSource, commandName, fX, fY, fZ ) | |||
if ( fZ and fY and fX ) then -- check we've got all 3 args we need | |||
local tempCol = createColCuboid ( fX, fY, fZ, 10.0, 10.0, 10.0 ) -- create a col | |||
if ( tempCol == false ) then -- did the col get created successfully? | |||
outputConsole ( "Syntax is: set_zone <X> <Y> <Z>" ) -- inform the user what the valid syntax is | |||
else | |||
if ( theZone ~= false ) then -- did we already have a zone? | |||
destroyElement ( theZone ) -- if so, destroy it | |||
else | |||
addEventHandler ( "onColShapeHit", theZone, shapeHit ) -- add a handler for the onColShapeHit event | |||
end | |||
theZone = tempCol -- store the new zone we've made | |||
outputChatBox ( "Zone has moved!" ) -- and tell everyone | |||
end | |||
end | |||
end | |||
addCommandHandler ( "set_zone", setZone ) -- add a console function called set_zone that will trigger the function setZone | |||
</syntaxhighlight> | |||
</section> | </section> | ||
==See Also== | ==See Also== | ||
{{Collision shape functions}} | {{Collision shape functions}} |
Revision as of 18:05, 29 December 2008
This function creates a collision cuboid. This is a shape that has a position, width, depth and height. See Wikipedia for a definition of a cuboid. The XYZ of the col starts at the southwest bottom corner of the shape.
Syntax
colshape createColCuboid ( float fX, float fY, float fZ, float fWidth, float fDepth, float fHeight )
Required Arguments
- fX: The X position of the collision cuboid's western side
- fY: The Y position of the collision cuboid's southern side
- fZ: The Z position of the collision cuboid's lowest side
- fWidth: The collision cuboid's width
- fDepth: The collision cuboid's depth
- fHeight: The collision cuboid's height
Returns
Returns a colshape element if successful, false if invalid arguments were passed to the function.
Example
Click to collapse [-]
ServerThis example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.
theZone = false function shapeHit ( thePlayer ) outputChatBox ( getClientName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box end function setZone ( playerSource, commandName, fX, fY, fZ ) if ( fZ and fY and fX ) then -- check we've got all 3 args we need local tempCol = createColCuboid ( fX, fY, fZ, 10.0, 10.0, 10.0 ) -- create a col if ( tempCol == false ) then -- did the col get created successfully? outputConsole ( "Syntax is: set_zone <X> <Y> <Z>" ) -- inform the user what the valid syntax is else if ( theZone ~= false ) then -- did we already have a zone? destroyElement ( theZone ) -- if so, destroy it else addEventHandler ( "onColShapeHit", theZone, shapeHit ) -- add a handler for the onColShapeHit event end theZone = tempCol -- store the new zone we've made outputChatBox ( "Zone has moved!" ) -- and tell everyone end end end addCommandHandler ( "set_zone", setZone ) -- add a console function called set_zone that will trigger the function setZone
See Also
- addColPolygonPoint
- createColCircle
- createColCuboid
- createColPolygon
- createColRectangle
- createColSphere
- createColTube
- getColPolygonHeight
- getColPolygonPoints
- getColPolygonPointPosition
- getColShapeType
- getColShapeRadius
- getColShapeSize
- getElementColShape
- getElementsWithinColShape
- isElementWithinColShape
- isInsideColShape
- removeColPolygonPoint
- setColPolygonHeight
- setColPolygonPointPosition
- setColShapeRadius
- setColShapeSize