CreateColRectangle: Difference between revisions
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m (CreateColSquare moved to CreateColRectangle over redirect: Name changed for accuracy) |
Revision as of 14:20, 14 October 2007
This article needs checking. | |
Reason(s): This is very confusing. The description claims this is a rectangle, which is virtually meaningless with a cube function. I assume as a square its supposed to be X,Y only, but there is a Z as well. No clue what this is supposed to accomplish. --Ransom 11:48, 29 September 2007 (CDT) |
This function creates a collision rectangle. This is a shape that has a position and a width and a depth. See Rectangle for a definition of a rectangle. XYZ begins on the SW point of the colshape.
Syntax
colshape createColSquare ( float fX, float fY, float fZ, float fWidth, float fDepth )
Required Arguments
- fX: The collision rectangle's SW point on the X axis
- fY: The collision rectangle's SW point on the Y axis
- fZ: The collision rectangle's SW point on the Z axis
- fWidth: The collision rectangle's width
- fDepth: The collision rectangle's depth
Returns
Returns a colshape element if successful, false if invalid arguments were passed to the function.
Example
Click to collapse [-]
ServerThis example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.
theZone = false function shapeHit ( thePlayer ) outputChatBox ( getClientName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box end function setZone ( playerSource, commandName, fX, fY, fZ ) if ( fZ and fY and fX ) then -- check we've got all 3 args we need local tempCol = createColSquare ( fX, fY, fZ, 10.0, 10.0 ) -- create a col if ( tempCol == false ) then -- did the col get created successfully? outputConsole ( "Syntax is: set_zone <X> <Y> <Z>" ) -- inform the user what the valid syntax is else if ( theZone ~= false ) then -- did we already have a zone? destroyElement ( theZone ) -- if so, destroy it else addEventHandler ( "onColShapeHit", theZone, shapeHit ) -- add a handler for the onColShapeHit event end theZone = tempCol -- and store the new zone we've made outputChatBox ( "Zone has moved!" ) -- and tell everyone end end end addCommandHandler ( "set_zone", setZone ) -- add a console function called set_zone that will trigger the function setZone
See Also
- addColPolygonPoint
- createColCircle
- createColCuboid
- createColPolygon
- createColRectangle
- createColSphere
- createColTube
- getColPolygonHeight
- getColPolygonPoints
- getColPolygonPointPosition
- getColShapeType
- getColShapeRadius
- getColShapeSize
- getElementColShape
- getElementsWithinColShape
- isElementWithinColShape
- isInsideColShape
- removeColPolygonPoint
- setColPolygonHeight
- setColPolygonPointPosition
- setColShapeRadius
- setColShapeSize