CreateColRectangle: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function is for | This function creates a collision rectangle. This is a shape that has a position and a width and a depth. See [http://en.wikipedia.org/wiki/Sphere Rectangle] for a definition of a rectangle. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
colshape createColRectangle ( float fX, float fY, float fZ, float fWidth, float fDepth ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''fX:''' The collision rectangle's center point's X axis position | ||
*'''fY:''' The collision rectangle's center point's Y axis position | |||
*'''fZ:''' The collision rectangle's center point's Z axis position | |||
*'''fWidth:''' The collision rectangle's width | |||
*''' | *'''fDepth:''' The collision rectangle's depth | ||
*''' | |||
===Returns=== | ===Returns=== | ||
Returns | Returns a [[colshape]] element if successful, ''false'' if invalid arguments were passed to the function. | ||
==Example== | ==Example== | ||
This example | This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function ''set_zone''. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | theZone = false | ||
-- | addCommandHandler ( "set_zone", "setZone" ) -- add a console function called set_zone that will trigger the function setZone | ||
function setZone ( playerSource, commandName, fX, fY, fZ ) | |||
if ( fZ and fY and fX ) then -- check we've got all 3 args we need | |||
local tempCol = createColRectangle ( fX, fY, fZ, 10.0, 10.0 ) -- create a col | |||
if ( tempCol == false ) then -- did the col get created successfully? | |||
outputConsole ( "Syntax is: set_zone <X> <Y> <Z>" ) -- inform the user what the valid syntax is | |||
else | |||
if ( theZone ~= false ) then -- did we already have a zone? | |||
destroyElement ( theZone ) -- if so, destroy it | |||
end | |||
theZone = tempCol -- and store the new zone we've made | |||
outputChatBox ( "Zone has moved!" ) -- and tell everyone | |||
end | |||
end | |||
end | |||
addEventHandler ( "onColShapeHit", getRootElement(), "shapeHit" ) -- add a handler for the onColShapeHit event | |||
function shapeHit ( thePlayer ) | |||
outputChatBox ( getClientName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box | |||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{ | {{Collision shape functions}} |
Revision as of 09:30, 12 September 2006
This function creates a collision rectangle. This is a shape that has a position and a width and a depth. See Rectangle for a definition of a rectangle.
Syntax
colshape createColRectangle ( float fX, float fY, float fZ, float fWidth, float fDepth )
Required Arguments
- fX: The collision rectangle's center point's X axis position
- fY: The collision rectangle's center point's Y axis position
- fZ: The collision rectangle's center point's Z axis position
- fWidth: The collision rectangle's width
- fDepth: The collision rectangle's depth
Returns
Returns a colshape element if successful, false if invalid arguments were passed to the function.
Example
This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.
theZone = false addCommandHandler ( "set_zone", "setZone" ) -- add a console function called set_zone that will trigger the function setZone function setZone ( playerSource, commandName, fX, fY, fZ ) if ( fZ and fY and fX ) then -- check we've got all 3 args we need local tempCol = createColRectangle ( fX, fY, fZ, 10.0, 10.0 ) -- create a col if ( tempCol == false ) then -- did the col get created successfully? outputConsole ( "Syntax is: set_zone <X> <Y> <Z>" ) -- inform the user what the valid syntax is else if ( theZone ~= false ) then -- did we already have a zone? destroyElement ( theZone ) -- if so, destroy it end theZone = tempCol -- and store the new zone we've made outputChatBox ( "Zone has moved!" ) -- and tell everyone end end end addEventHandler ( "onColShapeHit", getRootElement(), "shapeHit" ) -- add a handler for the onColShapeHit event function shapeHit ( thePlayer ) outputChatBox ( getClientName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box end
See Also
- addColPolygonPoint
- createColCircle
- createColCuboid
- createColPolygon
- createColRectangle
- createColSphere
- createColTube
- getColPolygonHeight
- getColPolygonPoints
- getColPolygonPointPosition
- getColShapeType
- getColShapeRadius
- getColShapeSize
- getElementColShape
- getElementsWithinColShape
- isElementWithinColShape
- isInsideColShape
- removeColPolygonPoint
- setColPolygonHeight
- setColPolygonPointPosition
- setColShapeRadius
- setColShapeSize