CreateColSphere: Difference between revisions
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==Example== | ==Example== | ||
This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function ''set_zone''. | '''Example 1:''' This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function ''set_zone''. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
theZone = false | theZone = false | ||
Line 42: | Line 42: | ||
outputChatBox ( getClientName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box | outputChatBox ( getClientName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box | ||
end | end | ||
</syntaxhighlight> | |||
'''Example 2:''' This example allows creation of claymores, which trigger and explode. | |||
<syntaxhighlight lang="lua">function createClaymore ( x,y,z, creator ) | |||
local x,y,z = getElementPosition ( creator ) | |||
local claymoreObject = createObject ( 1945, x, y, z - 1, 0, 0, 90 ) --create an object which looks like a claymore | |||
local claymoreCol = createColSphere ( x, y, z, 1 ) --create a col sphere with radius 1 | |||
setElementData ( claymoreCol , "type", "claymore" ) --store the type of colshape so it can be retrieved | |||
setElementData ( claymoreCol, "object", claymoreObject ) --store the object of the claymore | |||
setElementData ( claymoreCol, "creatorPlayer", creator ) --store the person who created it | |||
end | |||
function claymoreHit ( player, matchingDimension ) | |||
if getElementData ( source, "type" ) == "claymore" then --ensure its a claymore | |||
--retrieve the object associated to the claymore, and who created it | |||
local claymoreObject = getElementData ( source, "object" ) | |||
local claymoreCreator = getElementData ( source, "creatorPlayer" ) | |||
--get the position of the claymore | |||
local x,y,z = getElementPosition ( source ) | |||
createExplosion ( x,y,z, 12, claymoreCreator ) --create an explosion, associated to the creator, of a small size at the col's position | |||
--destroy the claymore object, and the col shape so it doesnt trigger again. | |||
destroyElement ( claymoreObject ) | |||
destroyElement ( source ) | |||
end | |||
end | |||
addEventHandler ( "onColShapeHit", getRootElement(), claymoreHit ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Collision shape functions}} | {{Collision shape functions}} |
Revision as of 21:38, 15 July 2007
This function creates a collision sphere. This is a shape that has a position and a radius. See Wikipedia for a definition of a sphere.
Syntax
colshape createColSphere ( float fX, float fY, float fZ, float fRadius )
Required Arguments
- fX: The collision sphere's center point's X axis position
- fY: The collision sphere's center point's Y axis position
- fZ: The collision sphere's center point's Z axis position
- fRadius: The collision sphere's radius
Returns
Returns a colshape element if successful, false if invalid arguments were passed to the function.
Example
Example 1: This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.
theZone = false function setZone ( playerSource, commandName, fX, fY, fZ ) if ( fZ and fY and fX ) then -- check we've got all 3 args we need local tempCol = createColSphere ( fX, fY, fZ, 10.0 ) -- create a col if ( tempCol == false ) then -- did the col get created successfully? outputConsole ( "Syntax is: set_zone <X> <Y> <Z>" ) -- inform the user what the valid syntax is else if ( theZone ~= false ) then -- did we already have a zone? destroyElement ( theZone ) -- if so, destroy it else addEventHandler ( "onColShapeHit", theZone, "shapeHit" ) -- add a handler for the onColShapeHit event end theZone = tempCol -- and store the new zone we've made outputChatBox ( "Zone has moved!" ) -- and tell everyone end end end addCommandHandler ( "set_zone", setZone ) -- add a console function called set_zone that will trigger the function setZone function shapeHit ( thePlayer ) outputChatBox ( getClientName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box end
Example 2: This example allows creation of claymores, which trigger and explode.
function createClaymore ( x,y,z, creator ) local x,y,z = getElementPosition ( creator ) local claymoreObject = createObject ( 1945, x, y, z - 1, 0, 0, 90 ) --create an object which looks like a claymore local claymoreCol = createColSphere ( x, y, z, 1 ) --create a col sphere with radius 1 setElementData ( claymoreCol , "type", "claymore" ) --store the type of colshape so it can be retrieved setElementData ( claymoreCol, "object", claymoreObject ) --store the object of the claymore setElementData ( claymoreCol, "creatorPlayer", creator ) --store the person who created it end function claymoreHit ( player, matchingDimension ) if getElementData ( source, "type" ) == "claymore" then --ensure its a claymore --retrieve the object associated to the claymore, and who created it local claymoreObject = getElementData ( source, "object" ) local claymoreCreator = getElementData ( source, "creatorPlayer" ) --get the position of the claymore local x,y,z = getElementPosition ( source ) createExplosion ( x,y,z, 12, claymoreCreator ) --create an explosion, associated to the creator, of a small size at the col's position --destroy the claymore object, and the col shape so it doesnt trigger again. destroyElement ( claymoreObject ) destroyElement ( source ) end end addEventHandler ( "onColShapeHit", getRootElement(), claymoreHit )
See Also
- addColPolygonPoint
- createColCircle
- createColCuboid
- createColPolygon
- createColRectangle
- createColSphere
- createColTube
- getColPolygonHeight
- getColPolygonPoints
- getColPolygonPointPosition
- getColShapeType
- getColShapeRadius
- getColShapeSize
- getElementColShape
- getElementsWithinColShape
- isElementWithinColShape
- isInsideColShape
- removeColPolygonPoint
- setColPolygonHeight
- setColPolygonPointPosition
- setColShapeRadius
- setColShapeSize