CreateMarker
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This function creates a marker and returns a handle to the created marker. If it fails, it will return false.
A marker is a 3D model in the world that can highlight a particular point or area, often used to instruct players where to go to perform actions such as entering buildings.
See also createCheckpoint.
Syntax
marker createMarker ( float x, float y, float z, [int type, int size, int r, int g, int b, int a] )
Required Arguments
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
- type: The visual type of the marker to be created. Possible values:
- "checkpoint": Checkpoint
- "ring": Ring (doughnut-shaped)
- "cylinder": Cylinder
- "arrow": Animated arrow pointing down
- size: The diameter of the marker to be created, in meters.
- r: An integer number representing the amount of red to use in the colouring of the marker (0 - 255).
- g: An integer number representing the amount of green to use in the colouring of the marker (0 - 255).
- b: An integer number representing the amount of blue to use in the colouring of the marker (0 - 255).
- a: An integer number representing the amount of alpha to use in the colouring of the marker (0 - 255).
Example
This example creates a marker at the player's position when they type !createmarker in the chat box.
addEventHandler ( "onPlayerChat", getRootElement(), "onPlayerChat" ) function onPlayerChat ( chat ) if ( strtok ( chat, 1, 32 ) == "!createmarker" ) then x, y, z = getPlayerPosition ( source ) createMarker ( x, y, z, 0, 1, 255, 0, 0, 255 ) outputChatBox ( "You got a red marker", source ) end end