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| ==Syntax== | ==Syntax== | ||
| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| team createTeam ( string teamName,  | team createTeam ( string teamName [, int colorR = 235, int colorG = 221, int colorB = 178 ] ) | ||
| </syntaxhighlight> | </syntaxhighlight> | ||
| {{OOP||Team.create||}} | |||
| ===Required Arguments=== | ===Required Arguments=== | ||
| *'''teamName:''' A string representing the teams name. | *'''teamName:''' A string representing the teams name. | ||
| ===Optional Arguments===   | ===Optional Arguments===   | ||
| *'''colorR:''' An integer representing the red color value. | *'''colorR:''' An integer representing the red color value. | ||
| *'''colorG:''' An integer representing the green color value. | *'''colorG:''' An integer representing the green color value. | ||
| Line 22: | Line 21: | ||
| '''Example 1:''' This example creates a new team for a player, then adds him to it. | '''Example 1:''' This example creates a new team for a player, then adds him to it. | ||
| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| function gimmeATeam ( source, commandName, teamName ) | function gimmeATeam(source, commandName, teamName) | ||
|     local newTeam = createTeam(teamName) -- create a new team with the specified name | |||
|     if newTeam then -- if it was successfully created | |||
|         setPlayerTeam(source, newTeam) -- add the player to the new team | |||
|     end | |||
| end | end | ||
| addCommandHandler("giveteam", gimmeATeam) | addCommandHandler("giveteam", gimmeATeam) | ||
| Line 33: | Line 32: | ||
| '''Example 2:''' This example creates two teams, one for Admin and one for Freeroamers, when the resource this script is in is started. | '''Example 2:''' This example creates two teams, one for Admin and one for Freeroamers, when the resource this script is in is started. | ||
| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| function createTeamsOnStart () | function createTeamsOnStart() | ||
|     teamAdmmin = createTeam("Admin", 0, 255, 0) -- change the 3 numbers(0,255,0), the first number is ColourR, the second is ColourG, and the last one is ColourB | |||
|     teamFreeroamers = createTeam("Freeroamer", 200, 0, 100) | |||
| end | end | ||
| addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart) --we attach the function to this resource's root element | addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart) -- we attach the function to this resource's root element | ||
| </syntaxhighlight> | </syntaxhighlight> | ||
| '''Example 3:''' This example creates a team for Admin and when an admin logs in, he will be set in the Admin team. | '''Example 3:''' This example creates a team for Admin and when an admin logs in, he will be set in the Admin team. | ||
| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| function createAdminTeamOnStart () | function createAdminTeamOnStart() | ||
|     AdminTeam = createTeam("Admin", 0, 255, 0) -- create a new team and name it 'Admin' | |||
| end | end | ||
| addEventHandler("onResourceStart", resourceRoot, createAdminTeamOnStart) -- add an event handler | addEventHandler("onResourceStart", resourceRoot, createAdminTeamOnStart) -- add an event handler | ||
| function setAdminTeam() | function setAdminTeam() | ||
| if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then -- if he is admin |     if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then -- if he is admin | ||
|         setPlayerTeam(source, AdminTeam) -- set him to admin team | |||
|     end | |||
| end | end | ||
| addEventHandler("onPlayerLogin", | addEventHandler("onPlayerLogin", root, setAdminTeam) -- add an event handler | ||
| </syntaxhighlight> | </syntaxhighlight> | ||
| ==See Also== | ==See Also== | ||
| {{Team_functions}} | {{Team_functions|server}} | ||
Latest revision as of 11:19, 11 January 2025
This function is for creating a new team, which can be used to group players. Players will not join the team until they are respawned.
Syntax
team createTeam ( string teamName [, int colorR = 235, int colorG = 221, int colorB = 178 ] )
OOP Syntax Help! I don't understand this!
- Method: Team.create(...)
Required Arguments
- teamName: A string representing the teams name.
Optional Arguments
- colorR: An integer representing the red color value.
- colorG: An integer representing the green color value.
- colorB: An integer representing the blue color value.
Returns
Returns a team element if it was successfully created, false if invalid arguments are passed or a team with that name already exists.
Example
Example 1: This example creates a new team for a player, then adds him to it.
function gimmeATeam(source, commandName, teamName)
    local newTeam = createTeam(teamName) -- create a new team with the specified name
    if newTeam then -- if it was successfully created
        setPlayerTeam(source, newTeam) -- add the player to the new team
    end
end
addCommandHandler("giveteam", gimmeATeam)
Example 2: This example creates two teams, one for Admin and one for Freeroamers, when the resource this script is in is started.
function createTeamsOnStart()
    teamAdmmin = createTeam("Admin", 0, 255, 0) -- change the 3 numbers(0,255,0), the first number is ColourR, the second is ColourG, and the last one is ColourB
    teamFreeroamers = createTeam("Freeroamer", 200, 0, 100)
end
addEventHandler("onResourceStart", resourceRoot, createTeamsOnStart) -- we attach the function to this resource's root element
Example 3: This example creates a team for Admin and when an admin logs in, he will be set in the Admin team.
function createAdminTeamOnStart()
    AdminTeam = createTeam("Admin", 0, 255, 0) -- create a new team and name it 'Admin'
end
addEventHandler("onResourceStart", resourceRoot, createAdminTeamOnStart) -- add an event handler
function setAdminTeam()
    if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then -- if he is admin
        setPlayerTeam(source, AdminTeam) -- set him to admin team
    end
end
addEventHandler("onPlayerLogin", root, setAdminTeam) -- add an event handler
See Also
- createTeam
- setPlayerTeam
- setTeamColor
- setTeamFriendlyFire
- setTeamName
- Shared
- countPlayersInTeam
- getPlayerTeam
- getPlayersInTeam
- getTeamColor
- getTeamFriendlyFire
- getTeamFromName
- getTeamName