CreateWater: Difference between revisions

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Creates an area of [[water]].
Creates an area of [[water]].
The largest possible size of a water area is 5996×5996. Also be aware that the function will change all x and y coordinates you specify into even integer numbers if necessary: this is because of a limitation of San Andreas.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">water createWater ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3 [, float x4, float y4, float z4 ] )</syntaxhighlight>
<syntaxhighlight lang="lua">water createWater ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3 [, float x4, float y4, float z4 ] [, bool bShallow = false ] )</syntaxhighlight>
[[Image:WaterAreas.jpg|thumb|Example of water quadrant.|284x230px]]
[[Image:WaterAreas.jpg|thumb|Example of water quadrant.|284x230px]]
===Required Arguments===
===Required Arguments===
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*'''x3, y3, z3:''' position of top/bottom corner.
*'''x3, y3, z3:''' position of top/bottom corner.


The largest possible size of a water area is 5996&#0215;5996. Also be aware that the function will change all x and y coordinates you specify into even integer numbers if necessary: this is because of a limitation of San Andreas.
===Optional Arguments===
*'''bShallow:''' ask arc_


===Returns===
===Returns===

Revision as of 12:59, 27 June 2011

Creates an area of water.

The largest possible size of a water area is 5996×5996. Also be aware that the function will change all x and y coordinates you specify into even integer numbers if necessary: this is because of a limitation of San Andreas.

Syntax

water createWater ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3 [, float x4, float y4, float z4 ] [, bool bShallow = false ] )
Example of water quadrant.

Required Arguments

For creating a water quadrant:

  • x1, y1, z1: position of bottom left (south-west) corner.
  • x2, y2, z2: position of bottom right (south-east) corner.
  • x3, y3, z3: position of top left (north-west) corner.
  • x4, y4, z4: position of top right (north-east) corner.

For creating a water triangle:

  • x1, y1, z1: position of bottom/top left corner.
  • x2, y2, z2: position of bottom/top right corner.
  • x3, y3, z3: position of top/bottom corner.

Optional Arguments

  • bShallow: ask arc_

Returns

Returns a water element if successful, false otherwise. The water element can be repositioned with setElementPosition and destroyed with destroyElement.

Example

Click to collapse [-]
Client

Example code for creating a water area to cover the entire San Andreas Map (flood the cities). Also, setWaterLevel is used to raise the existing rivers and lakes.

-- Setting water properties.
height = 40
SizeVal = 2998
-- Defining variables.
southWest_X = -SizeVal
southWest_Y = -SizeVal
southEast_X = SizeVal
southEast_Y = -SizeVal
northWest_X = -SizeVal
northWest_Y = SizeVal
northEast_X = SizeVal
northEast_Y = SizeVal

-- OnClientResourceStart function that creates the water.
function thaResourceStarting( )
    water = createWater ( southWest_X, southWest_Y, height, southEast_X, southEast_Y, height, northWest_X, northWest_Y, height, northEast_X, northEast_Y, height )
    setWaterLevel ( height )
end
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), thaResourceStarting)

See Also