Damage Types
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The following death reasons are used by event like onPlayerWasted for the killerWeapon argument to describe the reason, why a ped died.
When a player was shot by a weapon, the respective weapon ID is the death reason ID. The weapon IDs can be found here.
ID Death reason Additional info 19 Rocket Actual death reason / weapon ID when dying from a rocket launcher 37 Burnt This is used by a death by fire, even when the fire is created by a rocket explosion or a molotov 49 Rammed 50 Ranover This is also called when dying because of helicopter blades 51 Explosion This may sometimes also be used at an indirect death through an exploding rocket 52 Driveby This is NOT used for a driveby kill with e.g. the 'realdriveby' resource 53 Drowned 54 Fall 55 Unknown No known information about this death reason 56 Melee Seems to be never called (?); for an actual melee death, the fist weapon ID (0) is used (see here) 57 Weapon Seems to be never called (?) 59 Tank Grenade 63 Blown Actual death reason when dying in a vehicle explosion
Death Reasons in lua table
local deathReasons = { [19] = "Rocket", [37] = "Burnt", [49] = "Rammed", [50] = "Ranover/Helicopter Blades", [51] = "Explosion", [52] = "Driveby", [53] = "Drowned", [54] = "Fall", [55] = "Unkown", [56] = "Meele", [57] = "Weapon", [59] = "Tank Grenade", [63] = "Blown" }