DeleteResource: Difference between revisions
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-ffs-Sniper (talk | contribs) m (Small update for the example) |
-ffs-Sniper (talk | contribs) mNo edit summary |
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addCommandHandler ( "removeresource", | addCommandHandler ( "removeresource", | ||
function( playerSource, commandName, name ) | function ( playerSource, commandName, name ) | ||
--Check if it is an admin using this command | --Check if it is an admin using this command | ||
if not isObjectInACLGroup ( "user." .. getAccountName ( getPlayerAccount ( playerSource ) ), aclGetGroup ( "Admin" ) ) then | if not isObjectInACLGroup ( "user." .. getAccountName ( getPlayerAccount ( playerSource ) ), aclGetGroup ( "Admin" ) ) then |
Revision as of 22:54, 28 March 2012
This function deletes a resource from the MTA memory and moves it to the "/resources-cache/trash/" directory.
Note: This function only works properly from 1.3.0-3912 (r3912). In case you are below r3912 you need to create a directory called "trash" inside of the "resources-cache" folder.
Syntax
bool deleteResource ( string resourceName )
Required Arguments
- resourceName: The name of resource to delete.
Returns
Returns true if the resource has been deleted successfully, false otherwise.
Example
This example adds a command to delete a certain resource (admins only, no spaces in resource name allowed).
addCommandHandler ( "removeresource", function ( playerSource, commandName, name ) --Check if it is an admin using this command if not isObjectInACLGroup ( "user." .. getAccountName ( getPlayerAccount ( playerSource ) ), aclGetGroup ( "Admin" ) ) then outputChatBox ( "You are not allowed to use this command", playerSource ) return end --Did the user pass a valid resource name? if not name or name == "" or name == " " then outputChatBox ( "An invalid resource name has been passed (/removeresource <name>)", playerSource ) return end --Let us check if the resource name exists --Get all resources local resourceTable = getResources ( ) for resourceKey, resourceValue in ipairs ( resourceTable ) do local resourceName = getResourceName ( resourceValue ) --Does the resource exist? if name == resourceName then --Stop the resource (maybe it is running) stopResource ( resourceValue ) --Delete it local deleted = deleteResource ( name ) if deleted then outputChatBox ( "Resource " .. name .. " has been successfully removed", playerSource ) else outputChatBox ( "There is an unknown problem with the resource", playerSource ) end --The function is finished and was successful, return to stop it return end end --If a resource with the specified name does not exist show an error message outputChatBox ( "The specified resource does not exist", playerSource ) end )
Requirements
This template will be deleted.
See Also
- abortRemoteRequest
- call
- fetchRemote
- getResourceConfig
- getResourceDynamicElementRoot
- getResourceExportedFunctions
- getResourceFromName
- getResourceName
- getResourceRootElement
- getResourceState
- getThisResource
- getRemoteRequests
- getRemoteRequestInfo