DetonateSatchels: Difference between revisions
Jump to navigation
Jump to search
Zangomangu (talk | contribs) mNo edit summary |
m (Reverting variable name change in favour towards "class usage") |
||
Line 11: | Line 11: | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool detonateSatchels ( player | bool detonateSatchels ( player Player ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Revision as of 12:58, 13 January 2014
This function can be used to detonate a players satchels.
Syntax
Click to collapse [-]
Clientbool detonateSatchels ( )
Click to collapse [-]
Serverbool detonateSatchels ( player Player )
Returns
Returns true if successful, false otherwise.
Example
The below example allows a player to detonate any of their placed satchels via the command /blowsatchels
Click to collapse [-]
Clientfunction blowMySatchels() detonateSatchels() outputChatBox("Satchels blown!", 0, 255, 0) end addCommandHandler("blowsatchels", blowMySatchels)