DetonateSatchels: Difference between revisions
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<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool detonateSatchels ( ) | bool detonateSatchels() | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
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<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool detonateSatchels ( player Player ) | bool detonateSatchels(player Player) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Latest revision as of 21:02, 18 November 2022
This function can be used to detonate a players satchels.
Syntax
Click to collapse [-]
Clientbool detonateSatchels()
Click to collapse [-]
Serverbool detonateSatchels(player Player)
Returns
Returns true if successful, false otherwise.
Example
The below example allows a player to detonate any of their placed satchels via the command /blowsatchels (Client-side)
Click to collapse [-]
Client-sideaddCommandHandler("blowsatchels", function() detonateSatchels() end )
The below example allows a player to detonate any of their placed satchels via the command /blowsatchels (Server-side)
Click to collapse [-]
Server-sideaddCommandHandler("blowsatchels", function(sourcePlayer, commandName) detonateSatchels(sourcePlayer) end )