Dgs/DgsDxCreateButton
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Syntax
element dgsDxCreateButton ( float x, float y, float width, float height, string text, bool relative, [ element parent = nil, ] )
OOP Syntax Help! I don't understand this!
- Method: GuiButton(...)
Required Arguments
- x: A float of the 2D x position of the GUI button on a player's screen. This is affected by the relative argument.
- y: A float of the 2D y position of the GUI button on a player's screen. This is affected by the relative argument.
- width: A float of the width of the GUI button. This is affected by the relative argument.
- height: A float of the height of the GUI button. This is affected by the relative argument.
- text: A string of the text that will be displayed as a label on the button.
- relative: This is whether sizes and positioning are relative. If this is true, then all x, y, width and height floats must be between 0 and 1, representing sizes relative to the parent.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- parent: This is the parent that the dgs button is attached to. If the relative argument is true, sizes and positioning will be made relative to this parent. If the relative argument is false, positioning will be the number of offset pixels from the parent's origin. If no parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning.
Returns
Returns an element of the created button if it was successfully created, false otherwise.