Element/Collision shape: Difference between revisions
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The collision shape class represents invisible shapes that exist in the GTA world. Collision shapes are typically used to detect elements that move through them. | The collision shape class represents invisible shapes that exist in the GTA world. Collision shapes are typically used to detect elements that move through them. | ||
The element | The element types for this class are '''"colcube"''', .... | ||
==XML syntax== | ==XML syntax== |
Revision as of 08:20, 18 December 2006
The collision shape class represents invisible shapes that exist in the GTA world. Collision shapes are typically used to detect elements that move through them.
The element types for this class are "colcube", ....
XML syntax
<colshape posX="" posY="" posZ="" .../>
Required Attributes
- posX: A float representing the X position of the vehicle.
- posY: A float representing the Y position of the vehicle.
- posZ: A float representing the Z position of the vehicle.
- ...: ...
Optional Attributes
- ...: ...
Related scripting functions
- addColPolygonPoint
- createColCircle
- createColCuboid
- createColPolygon
- createColRectangle
- createColSphere
- createColTube
- getColPolygonHeight
- getColPolygonPoints
- getColPolygonPointPosition
- getColShapeType
- getColShapeRadius
- getColShapeSize
- getElementColShape
- getElementsWithinColShape
- isElementWithinColShape
- isInsideColShape
- removeColPolygonPoint
- setColPolygonHeight
- setColPolygonPointPosition
- setColShapeRadius
- setColShapeSize