Element/Ped: Difference between revisions
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The [[createPed]] function specifically creates an NPC, but all other ped functions work on both players and NPC's as they're pretty much the same thing to San Andreas. | The [[createPed]] function specifically creates an NPC, but all other ped functions work on both players and NPC's as they're pretty much the same thing to San Andreas. | ||
The element type of a NPC is '''"ped"'''. | |||
==XML syntax== | |||
<syntaxhighlight lang="xml"> | |||
<ped model="" posX="" posY="" posZ="" rotZ=""/> | |||
</syntaxhighlight> | |||
===Required Attributes=== | |||
* '''model''': The [[Character_Skins|character skin ID]] of the ped being created. | |||
* '''posX''': A float representing the X position of the ped. | |||
* '''posY''': A float representing the Y position of the ped. | |||
* '''posZ''': A float representing the Z position of the ped. | |||
===Optional Attributes=== | |||
* '''rotZ''': A float representing the Z rotation of the ped. |
Revision as of 11:39, 7 March 2009
The word "ped" is short for "pedestrian" and describes any person in GTA, be it a player or an NPC character. (And even though "pedestrian" doesn't technically apply to people that drive, they still fall under this name)
The createPed function specifically creates an NPC, but all other ped functions work on both players and NPC's as they're pretty much the same thing to San Andreas.
The element type of a NPC is "ped".
XML syntax
<ped model="" posX="" posY="" posZ="" rotZ=""/>
Required Attributes
- model: The character skin ID of the ped being created.
- posX: A float representing the X position of the ped.
- posY: A float representing the Y position of the ped.
- posZ: A float representing the Z position of the ped.
Optional Attributes
- rotZ: A float representing the Z rotation of the ped.