Element/Projectile: Difference between revisions
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The projectile class represents the projectiles of certain weapons that are created when the weapon is fired. Alternatively these can be created using [[ | The projectile class represents the projectiles of certain weapons that are created when the weapon is fired. Alternatively these can be created using [[createProjectile|createProjectile]] | ||
* '''16: Grenade | * '''16: Grenade | ||
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==See also== | ==See also== | ||
{{ | {{Client projectile functions}} |
Revision as of 09:11, 3 August 2011
The projectile class represents the projectiles of certain weapons that are created when the weapon is fired. Alternatively these can be created using createProjectile
- 16: Grenade
- 17: Tear Gas Grenade
- 18: Molotov
- 19: Rocket (simple)
- 20: Rocket (heat seeking)
- 21: Air Bomb
- 39: Satchel Charge
See also
- createProjectile
- getProjectileCounter
- getProjectileCreator
- getProjectileForce
- getProjectileTarget
- getProjectileType
- setProjectileCounter
- Shared
- detonateSatchels