Element/Texture: Difference between revisions
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The texture class represents a source of renderable pixels which can be used | The texture class represents a source of renderable pixels which can be used as an image with [[dxDrawImage]], [[dxDrawImageSection]] or as a value in [[dxSetShaderValue]]. | ||
The element type of this class is '''"texture"'''. | The element type of this class is '''"texture"'''. |
Revision as of 17:33, 31 August 2011
The texture class represents a source of renderable pixels which can be used as an image with dxDrawImage, dxDrawImageSection or as a value in dxSetShaderValue.
The element type of this class is "texture".
Texture elements are created by the following functions: