Element/Water: Difference between revisions

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In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, which can be quadrilateral or triangular. A water element represents one such polygon. You can create water elements with [[createWater]] or through a <water/> map element. For simplicity, water map elements only support .
In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, which can be quadrilateral or triangular. A water element represents one such polygon. You can create water elements with [[createWater]] or through a <water/> map element. For simplicity, water map elements only support rectangular polygons.


==XML syntax==
==XML syntax==

Revision as of 20:02, 1 March 2009

In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, which can be quadrilateral or triangular. A water element represents one such polygon. You can create water elements with createWater or through a <water/> map element. For simplicity, water map elements only support rectangular polygons.

XML syntax

<water posX="" posY="" posZ="" sizeX="" sizeY=""/>

Required Attributes

  • posX, posY, posZ: the world coordinates of the center of the (rectangular) water surface.

Optional Attributes

  • sideX: the size of the water rectangle along the X axis. Defaults to 20.
  • sideY: the size of the water rectangle along the Y axis. Defaults to 20.