Element/Water: Difference between revisions
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In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, which can be quadrilateral or triangular. A water element represents one such polygon. You can create water elements with [[createWater]] or through a <water/> map element. For simplicity, water map elements only support . | |||
==XML syntax== | |||
<syntaxhighlight lang="xml"><water posX="" posY="" posZ="" sizeX="" sizeY=""/></syntaxhighlight> | |||
===Required Attributes=== | |||
*'''posX, posY, posZ:''' the world coordinates of the center of the (rectangular) water ''surface''. | |||
===Optional Attributes=== | |||
*'''sideX:''' the size of the water rectangle along the X axis. Defaults to 20. | |||
*'''sideY:''' the size of the water rectangle along the Y axis. Defaults to 20. |
Revision as of 20:01, 1 March 2009
In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, which can be quadrilateral or triangular. A water element represents one such polygon. You can create water elements with createWater or through a <water/> map element. For simplicity, water map elements only support .
XML syntax
<water posX="" posY="" posZ="" sizeX="" sizeY=""/>
Required Attributes
- posX, posY, posZ: the world coordinates of the center of the (rectangular) water surface.
Optional Attributes
- sideX: the size of the water rectangle along the X axis. Defaults to 20.
- sideY: the size of the water rectangle along the Y axis. Defaults to 20.