Element/Water: Difference between revisions

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[[Category:Element Types]]
[[Category:Element Types]]
[[hu:Element/Water]]

Revision as of 19:39, 9 December 2018

In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, which can be quadrilateral or triangular. A water element represents one such polygon. You can create water elements with createWater or through a <water/> map element.

XML syntax

<water posX1="" posY1="" posZ1="" posX2="" posY2="" posZ2="" posX3="" posY3="" posZ3="" [ posX4="" posY4="" posZ4="" ] />

Required Attributes

  • posX1, posY1, posZ1: the position of the lower left (south-west) corner of the water surface.
  • posX2, posY2, posZ2: the position of the lower right (south-east) corner of the water surface.
  • posX3, posY3, posZ3: the position of the upper left (north-west) corner of the water surface.

Optional Attributes

  • posX4, posY4, posZ4: the position of the upper right (north-east) corner of the water surface.

If only the first three corners are specified, a water triangle is created. If the fourth corner is also specified, a rectangle is created.

Related scripting functions

Server



Client