Element
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This article needs checking. | |
Reason(s): Need to make sure all elements are listed --Erorr404 21:44, 8 December 2006 (CST) |
An element is a generic class that represents almost all in-game items. These include:
- Players
- Vehicles
- Objects
- Pickups
- Markers
- Collision shapes
- Blips
- Radar areas
- Teams
- Clients
- Spawnpoints
These are all stored internally in a "tree" structure, as such every element has a parent element, be in the root element, map or another element. This is purely for declaring the scope of function calls.
There are various functions for manipulating the layout of this element tree.