EnginePreloadWorldArea: Revision history

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19 August 2024

18 August 2024

  • curprev 19:3719:37, 18 August 2024FileEX talk contribsm 1,305 bytes +40 No edit summary
  • curprev 19:3519:35, 18 August 2024FileEX talk contribs 1,265 bytes +1,265 Created page with "{{Client function}} __NOTOC__ This function allows a specific area to be loaded '''immediately''', which can be useful when teleporting a player. The function is not based on a radius, but a specific zone is loaded. ==Syntax== <syntaxhighlight lang="lua"> bool enginePreloadWorldArea(float x, float y, float z [, string loadingOption = "all" ] ) </syntaxhighlight> ===Required Arguments=== *'''x:''' Position in the X axis. *'''y:''' Position in the Y axis *'''z:''' Pos..."