EngineReplaceModel notes: Difference between revisions
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==Method 2: Create custom object and hide original== | ==Method 2: Create custom object and hide original== | ||
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=Additonal Note= | =Additonal Note= | ||
'''Sometimes you need to replace the model far away from where the model/texture change is being made''' | '''Sometimes you need to replace the model far away from where the model/texture change is being made''' | ||
so if you are in the game and you are trying to replace a model then get away from the model till it is gone from your draw distance for making sure that this problem won't happen | so if you are in the game and you are trying to replace a model then get away from the model till it is gone from your draw distance for making sure that this problem won't happen |
Latest revision as of 12:40, 4 November 2024
Replacing models in the original GTA map
There are two ways to replace models in the original GTA map:
Method 1: Move camera away during replace process
Click to collapse [-]
Clientlocal modelId = 12853 setCameraMatrix( 10000, 0, 0 ) -- Move camera far away col = engineLoadCOL( "garage.col" ) txd = engineLoadTXD( "garage.txd" ) dff = engineLoadDFF( "garage.dff", 0 ) engineReplaceCOL( col, modelId ) engineImportTXD( txd, modelId ) engineReplaceModel( dff, modelId ) setTimer( function() setCameraTarget( localPlayer ) -- Move camera back after a delay end, 50, 1 )
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Method 2: Create custom object and hide original
Click to collapse [-]
Clientlocal modelId = 12853 local x,y,z = 661, -561, 17 obj = createObject( modelId, x,y,z ) removeWorldModel( modelId, 100, x,y,z ) -- Hide original col = engineLoadCOL( "garage.col" ) txd = engineLoadTXD( "garage.txd" ) dff = engineLoadDFF( "garage.dff", 0 ) engineReplaceCOL( col, modelId ) engineImportTXD( txd, modelId ) engineReplaceModel( dff, modelId )
Additonal Note
Sometimes you need to replace the model far away from where the model/texture change is being made so if you are in the game and you are trying to replace a model then get away from the model till it is gone from your draw distance for making sure that this problem won't happen