EngineReplaceModel notes
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Replacing models in the original GTA map
There are two ways to replace models in the original GTA map:
Method 1: Move camera away during replace process
Click to collapse [-]
Client local modelId = 12853
setCameraMatrix( 10000, 0, 0 ) -- Move camera far away
col = engineLoadCOL( "garage.col" )
txd = engineLoadTXD( "garage.txd" )
dff = engineLoadDFF( "garage.dff", 0 )
engineReplaceCOL( col, modelId )
engineImportTXD( txd, modelId )
engineReplaceModel( dff, modelId )
setTimer( function()
setCameraTarget( localPlayer ) -- Move camera back after a delay
end, 50, 1 )
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Method 2: Create custom object and hide original
Click to collapse [-]
Client local modelId = 12853
local x,y,z = 661, -561, 17
obj = createObject( modelId, x,y,z )
removeWorldModel( modelId, 100, x,y,z ) -- Hide original
col = engineLoadCOL( "garage.col" )
txd = engineLoadTXD( "garage.txd" )
dff = engineLoadDFF( "garage.dff", 0 )
engineReplaceCOL( col, modelId )
engineImportTXD( txd, modelId )
engineReplaceModel( dff, modelId )
Additonal Note
Sometimes you need to replace the model far away from where the model/texture change is being made so if you are in the game and you are trying to replace a model then get away from the model till it is gone from your draw distance for making sure that this problem won't happen