EngineReplaceModel notes: Difference between revisions

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(Created page with "=Replacing models in the original GTA map= Replacing models in the original GTA map may not work correctly. There are two work arounds: ==Work around 1:== Move camera away du...")
 
(replace info with template ObjectLODInfo)
 
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=Replacing models in the original GTA map=
=Replacing models in the original GTA map=
Replacing models in the original GTA map may not work correctly. There are two work arounds:
There are two ways to replace models in the original GTA map:


==Work around 1:==
==Method 1: Move camera away during replace process==
Move camera away during replace process:
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
     local modelId = 12853
     local modelId = 12853
Line 18: Line 18:


     setTimer( function()
     setTimer( function()
                setCameraTarget( localPlayer ) -- Move camera back after a delay
        setCameraTarget( localPlayer ) -- Move camera back after a delay
            end
    end, 50, 1 )
            ,50,1 )
</syntaxhighlight>
</syntaxhighlight>
</section>


==Work around 2:==
{{ObjectLODInfo}}
Create custom object and hide original:<br/>
 
''(Requires col, txd and dff)''
==Method 2: Create custom object and hide original==
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
     local modelId = 12853
     local modelId = 12853
Line 41: Line 42:
     engineReplaceModel( dff, modelId )
     engineReplaceModel( dff, modelId )
</syntaxhighlight>
</syntaxhighlight>
</section>
=Additonal Note=
'''Sometimes you need to replace the model far away from where the model/texture change is being made'''
so if you are in the game and you are trying to replace a model then get away from the model till it is gone from your draw distance for making sure that this problem won't happen

Latest revision as of 12:40, 4 November 2024

Replacing models in the original GTA map

There are two ways to replace models in the original GTA map:

Method 1: Move camera away during replace process

Click to collapse [-]
Client
    local modelId = 12853

    setCameraMatrix( 10000, 0, 0 ) -- Move camera far away

    col = engineLoadCOL( "garage.col" )
    txd = engineLoadTXD( "garage.txd" )
    dff = engineLoadDFF( "garage.dff", 0 )
     
    engineReplaceCOL( col, modelId )
    engineImportTXD( txd, modelId )
    engineReplaceModel( dff, modelId )

    setTimer( function()
        setCameraTarget( localPlayer ) -- Move camera back after a delay
    end, 50, 1 )


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Method 2: Create custom object and hide original

Click to collapse [-]
Client
    local modelId = 12853
    local x,y,z = 661, -561, 17

    obj = createObject( modelId, x,y,z )
    removeWorldModel( modelId, 100, x,y,z ) -- Hide original

    col = engineLoadCOL( "garage.col" )
    txd = engineLoadTXD( "garage.txd" )
    dff = engineLoadDFF( "garage.dff", 0 )
     
    engineReplaceCOL( col, modelId )
    engineImportTXD( txd, modelId )
    engineReplaceModel( dff, modelId )

Additonal Note

Sometimes you need to replace the model far away from where the model/texture change is being made so if you are in the game and you are trying to replace a model then get away from the model till it is gone from your draw distance for making sure that this problem won't happen