EngineReplaceModel notes: Difference between revisions

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(replace info with template ObjectLODInfo)
 
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==Method 1: Move camera away during replace process==
==Method 1: Move camera away during replace process==
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
     local modelId = 12853
     local modelId = 12853
Line 17: Line 18:


     setTimer( function()
     setTimer( function()
                setCameraTarget( localPlayer ) -- Move camera back after a delay
        setCameraTarget( localPlayer ) -- Move camera back after a delay
            end
    end, 50, 1 )
            ,50,1 )
</syntaxhighlight>
</syntaxhighlight>
</section>


{{ObjectLODInfo}}


==Method 2: Create custom object and hide original==
==Method 2: Create custom object and hide original==
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
     local modelId = 12853
     local modelId = 12853
Line 39: Line 42:
     engineReplaceModel( dff, modelId )
     engineReplaceModel( dff, modelId )
</syntaxhighlight>
</syntaxhighlight>
</section>


====Additonal code if model has LOD:====
=Additonal Note=
If the model has a LOD version, that will need to be hidden:
'''Sometimes you need to replace the model far away from where the model/texture change is being made'''
<syntaxhighlight lang="lua">
so if you are in the game and you are trying to replace a model then get away from the model till it is gone from your draw distance for making sure that this problem won't happen
    local modelIdLOD = 13245
    removeWorldModel ( modelIdLOD, 100, x,y,z ) -- Hide LOD
</syntaxhighlight>
 
Optionally create a MTA LOD replacement so there is no hole in the map from a distance:
<syntaxhighlight lang="lua">
    -- This step is optional
    objLOD = createObject( modelIdLOD, x,y,z, 0, 0, 0, true )
    setLowLODElement(obj, objLOD)
</syntaxhighlight>
 
And for extra points, add a custom dff for the MTA LOD replacement:
<syntaxhighlight lang="lua">
    -- This step is optional
    txdLOD = engineLoadTXD( "garageLOD.txd" )
    dffLOD = engineLoadDFF( "garageLOD.dff", 0 )
    engineImportTXD( txdLOD, modelIdLOD )
    engineReplaceModel( dffLOD, modelIdLOD )
</syntaxhighlight>

Latest revision as of 12:40, 4 November 2024

Replacing models in the original GTA map

There are two ways to replace models in the original GTA map:

Method 1: Move camera away during replace process

Click to collapse [-]
Client
    local modelId = 12853

    setCameraMatrix( 10000, 0, 0 ) -- Move camera far away

    col = engineLoadCOL( "garage.col" )
    txd = engineLoadTXD( "garage.txd" )
    dff = engineLoadDFF( "garage.dff", 0 )
     
    engineReplaceCOL( col, modelId )
    engineImportTXD( txd, modelId )
    engineReplaceModel( dff, modelId )

    setTimer( function()
        setCameraTarget( localPlayer ) -- Move camera back after a delay
    end, 50, 1 )


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Method 2: Create custom object and hide original

Click to collapse [-]
Client
    local modelId = 12853
    local x,y,z = 661, -561, 17

    obj = createObject( modelId, x,y,z )
    removeWorldModel( modelId, 100, x,y,z ) -- Hide original

    col = engineLoadCOL( "garage.col" )
    txd = engineLoadTXD( "garage.txd" )
    dff = engineLoadDFF( "garage.dff", 0 )
     
    engineReplaceCOL( col, modelId )
    engineImportTXD( txd, modelId )
    engineReplaceModel( dff, modelId )

Additonal Note

Sometimes you need to replace the model far away from where the model/texture change is being made so if you are in the game and you are trying to replace a model then get away from the model till it is gone from your draw distance for making sure that this problem won't happen