ExecuteSQLInsert: Difference between revisions
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executeSQLCreateTable ( "players", "clothes_head_texture TEXT, clothes_head_model TEXT, player TEXT" ) | executeSQLCreateTable ( "players", "clothes_head_texture TEXT, clothes_head_model TEXT, player TEXT" ) | ||
end | end | ||
addEventHandler ( "onGamemodeMapStart", onMapLoad ) | addEventHandler ( "onGamemodeMapStart", getRootElement(), onMapLoad ) | ||
function onPlayerSpawn ( theSpawnpoint, theTeam ) | function onPlayerSpawn ( theSpawnpoint, theTeam ) | ||
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outputChatBox ( "Your head model is " .. result[1][2] ) | outputChatBox ( "Your head model is " .. result[1][2] ) | ||
end | end | ||
addEventHandler ( "onPlayerSpawn", onPlayerSpawn ) | addEventHandler ( "onPlayerSpawn", getRootElement(), onPlayerSpawn ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Registry_functions}} | {{Registry_functions}} |
Revision as of 12:34, 21 August 2007
This function adds a row in the database.
The SQLite database contains globally stored data and can be used by scripts to store and retrieve data in a structured manner.
The executed SQL query is the following:
[sql]INSERT INTO <table> <columns> VALUES <values>
Syntax
bool executeSQLInsert ( string tableName, string values, ( [string columns] ) )
Required Arguments
- tableName: The name of the table you want to modify.
- values: The values that need to be inserted for each field in the table. The ' character is used to specify a value and , is used as a delimiter for multiple values (e.g. 'value1','value2','value3' . The value order corresponds to either the default column order in the table, or the optional column argument (see below).
Optional Arguments
- columns: The columns where the values will be stored into. This corresponds with the given value order (your first column will be set to the first specified value, the second column to the second value, ...) and should be separated by the , delimiter.
Returns
The function returns true on success, and false on failure.
Example
function onMapLoad () -- create our table, if it doesn't already exist executeSQLCreateTable ( "players", "clothes_head_texture TEXT, clothes_head_model TEXT, player TEXT" ) end addEventHandler ( "onGamemodeMapStart", getRootElement(), onMapLoad ) function onPlayerSpawn ( theSpawnpoint, theTeam ) local sourcename = getClientName ( source ) -- get the player's name -- try to retrieve the player data from the db result = executeSQLSelect ( "players", "player", "player = '" .. sourcename .. "'" ) if ( result == false ) then -- see if any data was found at all outputChatBox ( "This is your first time here! Welcome " .. sourcename .. "!", source ) executeSQLInsert ( "players", "'none', 'none', '" .. sourcename .. "'" ) else outputChatBox ( "Welcome back " .. sourcename .. "!", source ) executeSQLUpdate ( "players", "clothes_head_texture = 'hairgreen', clothes_head_model = 'somehead'", "player = '" .. sourcename .. "'" ) end -- get the clothes data for the player result = executeSQLSelect ( "players", "clothes_head_texture, clothes_head_model", "player = '" .. sourcename .. "'" ) outputChatBox ( "Your head texture is " .. result[1][1] ) outputChatBox ( "Your head model is " .. result[1][2] ) end addEventHandler ( "onPlayerSpawn", getRootElement(), onPlayerSpawn )
See Also