ExecuteSQLInsert
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This function adds a row in the database.
The SQLite database contains globally stored data and can be used by scripts to store and retrieve data in a structured manner.
The executed SQL query is the following:
[sql]INSERT INTO <table> VALUES <values>
Syntax
bool executeSQLInsert ( string table, string values )
Required Arguments
- table: The name of the table you want to modify.
- values: The values that need to be inserted for each field in the table. The default SQL syntax is used, which means that the = is used to set a value, the ' is used to indicate a value and the , is used as a delimiter for multiple values (e.g. field1 = 'testA', field2 = 'testB' as values). Field names are optional. If you don't use field names, the table's order of fields is used (e.g. testA,testB as values).
Returns
The function returns a boolean which is true on success, and false on failure.
Example
function onMapLoad ()
-- create our table, if it doesn't already exist
executeSQLCreateTable ( "players", "clothes_head_texture TEXT, clothes_head_model TEXT, player TEXT" )
end
function onPlayerSpawn ( spawnpoint, team )
sourcename = getClientName ( source ) -- get the player's name
-- try to retrieve the player data from the db
result = executeSQLSelect ( "players", "player", "player = '" .. sourcename .. "'" )
if ( result == false ) then -- see if any data was found at all
outputChatBox ( "This is your first time here! Welcome " .. sourcename .. "!", source )
executeSQLInsert ( "players", "'none', 'none', '" .. sourcename .. "'" )
else
outputChatBox ( "Welcome back " .. sourcename .. "!", source )
executeSQLUpdate ( "players", "clothes_head_texture = 'hairgreen', clothes_head_model = 'somehead'",
"player = '" .. sourcename .. "'" )
end
-- get the clothes data for the player
result = executeSQLSelect ( "players", "clothes_head_texture, clothes_head_model", "player = '" .. sourcename .. "'" )
outputChatBox ( "Your head texture is " .. result[1][1] )
outputChatBox ( "Your head model is " .. result[1][2] )
end
See Also