ExecuteSQLInsert

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Revision as of 15:33, 23 September 2006 by IJs (talk | contribs)
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This function adds a row in the database.

The SQLite database contains globally stored data and can be used by scripts to store and retrieve data in a structured manner.

The executed SQL query is the following:

[sql]INSERT INTO <table> VALUES <values>

Syntax

bool executeSQLInsert ( string table, string values )

Required Arguments

  • table: The name of the table you want to modify.
  • values: The values that need to be inserted for each field in the table. The default SQL syntax is used, which means that the = is used to set a value, the ' is used to indicate a value and the , is used as a delimiter for multiple values (e.g. field1 = 'testA', field2 = 'testB' as values). Field names are optional. If you don't use field names, the table's order of fields is used (e.g. testA,testB as values).

Returns

The function returns a boolean which is true on success, and false on failure.


Example

function onMapLoad ()
	-- create our table, if it doesn't already exist
	executeSQLCreateTable ( "players", "clothes_head_texture TEXT, clothes_head_model TEXT, player TEXT" )
end

function onPlayerSpawn ( spawnpoint, team )	
	sourcename = getClientName ( source )	-- get the player's name
	
	-- try to retrieve the player data from the db
	result = executeSQLSelect ( "players", "player", "player = '" .. sourcename .. "'" )
	if ( result == false ) then	-- see if any data was found at all
		outputChatBox ( "This is your first time here! Welcome " .. sourcename .. "!", source )
		executeSQLInsert ( "players", "'none', 'none', '" .. sourcename .. "'" )
	else
		outputChatBox ( "Welcome back " .. sourcename .. "!", source )
		executeSQLUpdate ( "players", "clothes_head_texture = 'hairgreen', clothes_head_model = 'somehead'",
		"player = '" .. sourcename .. "'" )
	end	
	
	-- get the clothes data for the player
    result = executeSQLSelect ( "players", "clothes_head_texture, clothes_head_model", "player = '" .. sourcename .. "'" )
	outputChatBox ( "Your head texture is " .. result[1][1] )
	outputChatBox ( "Your head model is " .. result[1][2] )	
end

See Also