ExecuteSQLUpdate
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This function sets one or more rows in the registry. Since the registry is powered by a SQLite database, this function automatically executes an UPDATE query with the appropriate parameters.
The registry is stored globally and can be read from and written to by all scripts in sessions. This is useful if you want to store data for your script.
The actual SQL query that is executed will be the following:
UPDATE <table> SET <set> WHERE <where>
Syntax
bool setRegistryQuery ( string table, string set, [ string where ] )
Required Arguments
- table: The table you want to modify.
- set: The query you want to execute on that table.
Optional Arguments
- where: The conditions that need to be met before a specific row is changed.
Returns
The function returns a boolean which is true on success, and false on failure.
Example
This example keeps track of the largest number of players playing at once on the server and announces each time the record has been broken.
-- Trigger our function every time a player joins
addEventHandler ( "onPlayerJoin", getRootElement(), "maxPlayerCounter" )
function maxPlayerCounter ( )
getRegistryValue ( res, "myscript_stats", "mostplayers", "", 1 ) -- get the mostPlayers result from our global stats row
getRegistryRow ( res, 0 ) -- get the actual mostPlayers value from the result-object
playerCount = getPlayerCount() -- get the number of players now
if ( mostPlayers == false or playerCount > mostPlayers ) -- see if there was a previous record and if there was, see if we've broken it
outputChatBox ( "New player count record: " .. playerCount .. " players!" ) -- display a message in the chat box
setRegistryValue ( "myscript_stats", "mostplayers = " .. playerCount ) -- store our new record
end
end
See Also