GetBodyPartName: Difference between revisions
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if ( attacker ) then -- if we have an attacker | if ( attacker ) then -- if we have an attacker | ||
if ( getElementType ( attacker ) == "player" ) then -- make sure the element that killed him was a player | if ( getElementType ( attacker ) == "player" ) then -- make sure the element that killed him was a player | ||
tempString = | tempString = getPlayerName ( attacker ) .. " killed " .. getPlayerName ( source ) .. " (" .. getWeaponNameFromID ( weapon ) .. ")" | ||
if ( bodypart == 9 ) then -- if he was shot in the head | if ( bodypart == 9 ) then -- if he was shot in the head | ||
tempString = tempString .. " (HEADSHOT!)" | tempString = tempString .. " (HEADSHOT!)" | ||
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outputChatBox ( tempString ) | outputChatBox ( tempString ) | ||
else | else | ||
outputChatBox ( | outputChatBox ( getPlayerName ( source ) .. " died. (" .. getWeaponNameFromID ( weapon ) .. ") (" .. getBodyPartName ( bodypart ) .. ")" ) | ||
end | end | ||
else | else | ||
outputChatBox ( | outputChatBox ( getPlayerName ( source ) .. " died. (" .. getWeaponNameFromID ( weapon ) .. ") (" .. getBodyPartName ( bodypart ) .. ")" ) | ||
end | end | ||
end | end | ||
addEventHandler ( "onPlayerWasted", | addEventHandler ( "onPlayerWasted", root, deathMessageOnWasted ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Clothes and body functions}} | {{Clothes and body functions}} | ||
[[hu:getBodyPartName]] | |||
[[PL:GetBodyPartName]] |
Latest revision as of 21:42, 17 September 2018
This function is used to get the name of a body part on a player.
Syntax
string getBodyPartName ( int bodyPartID )
Required Arguments
- bodyPartID: An integer representing the body part ID you wish to retrieve the name of.
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
Returns
This function returns a string containing the body part name if the ID is valid, false otherwise.
Example
This example prints the killer and body part to the chat on the wasted/kill event.
function deathMessageOnWasted ( ammo, attacker, weapon, bodypart ) if ( attacker ) then -- if we have an attacker if ( getElementType ( attacker ) == "player" ) then -- make sure the element that killed him was a player tempString = getPlayerName ( attacker ) .. " killed " .. getPlayerName ( source ) .. " (" .. getWeaponNameFromID ( weapon ) .. ")" if ( bodypart == 9 ) then -- if he was shot in the head tempString = tempString .. " (HEADSHOT!)" else tempString = tempString .. " (" .. getBodyPartName ( bodypart ) .. ")" end outputChatBox ( tempString ) else outputChatBox ( getPlayerName ( source ) .. " died. (" .. getWeaponNameFromID ( weapon ) .. ") (" .. getBodyPartName ( bodypart ) .. ")" ) end else outputChatBox ( getPlayerName ( source ) .. " died. (" .. getWeaponNameFromID ( weapon ) .. ") (" .. getBodyPartName ( bodypart ) .. ")" ) end end addEventHandler ( "onPlayerWasted", root, deathMessageOnWasted )