GetBodyPartName: Difference between revisions
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{{Server function}} | |||
__NOTOC__ | __NOTOC__ | ||
This function is used to get the name of a body part on a player. | This function is used to get the name of a body part on a player. | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*'''bodyPartID''': An | *'''bodyPartID''': An integer representing the body part ID you wish to retrieve the name of. | ||
{{BodyParts}} | {{BodyParts}} | ||
==Returns== | ==Returns== | ||
This function returns a string containing the body part name if the ID is valid, 'false' otherwise. | This function returns a string containing the body part name if the ID is valid, ''false'' otherwise. | ||
==Example== | ==Example== | ||
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onPlayerWasted ( ammo, attacker, weapon, bodypart ) | function onPlayerWasted ( ammo, attacker, weapon, bodypart ) | ||
if ( attacker ) then -- if we have an attacker | if ( attacker ) then -- if we have an attacker | ||
if ( getElementType ( attacker ) == "player" ) then -- make sure the element that killed him was a player | if ( getElementType ( attacker ) == "player" ) then -- make sure the element that killed him was a player | ||
tempString = getClientName ( attacker ) .. " killed " .. getClientName ( source ) .. " (" .. getWeaponNameFromID ( weapon ) .. ")" | tempString = getClientName ( attacker ) .. " killed " .. getClientName ( source ) .. " (" .. getWeaponNameFromID ( weapon ) .. ")" | ||
if ( bodypart == 9 ) then -- if he was shot in the head | if ( bodypart == 9 ) then -- if he was shot in the head |
Revision as of 16:33, 20 August 2007
This function is used to get the name of a body part on a player.
Syntax
string getBodyPartName ( int bodyPartID )
Required Arguments
- bodyPartID: An integer representing the body part ID you wish to retrieve the name of.
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
Returns
This function returns a string containing the body part name if the ID is valid, false otherwise.
Example
This example prints the killer and body part to the chat on the wasted/kill event.
function onPlayerWasted ( ammo, attacker, weapon, bodypart ) if ( attacker ) then -- if we have an attacker if ( getElementType ( attacker ) == "player" ) then -- make sure the element that killed him was a player tempString = getClientName ( attacker ) .. " killed " .. getClientName ( source ) .. " (" .. getWeaponNameFromID ( weapon ) .. ")" if ( bodypart == 9 ) then -- if he was shot in the head tempString = tempString .. " (HEADSHOT!)" else tempString = tempString .. " (" .. getBodyPartName ( bodypart ) .. ")" end outputChatBox ( tempString ) else outputChatBox ( getClientName ( source ) .. " died. (" .. getWeaponNameFromID ( weapon ) .. ") (" .. getBodyPartName ( bodypart ) .. ")" ) end else outputChatBox ( getClientName ( source ) .. " died. (" .. getWeaponNameFromID ( weapon ) .. ") (" .. getBodyPartName ( bodypart ) .. ")" ) end end addEventHandler ( "onPlayerWasted", getRootElement(), onPlayerWasted )
See Also
- addPedClothes
- getBodyPartName
- getClothesByTypeIndex
- getClothesTypeName
- getPedClothes
- getTypeIndexFromClothes
- removePedClothes