GetBodyPartName: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onPlayerWasted ( ammo, attacker, weapon, bodypart )
function onPlayerWasted ( ammo, attacker, weapon, bodypart )
if ( attacker ) then -- if we have an attacker
  if ( attacker ) then -- if we have an attacker
if ( getElementType ( attacker ) == "player" ) then -- make sure the element that killed him was a player
    if ( getElementType ( attacker ) == "player" ) then -- make sure the element that killed him was a player
tempString = getClientName ( attacker ) .. " killed " .. getClientName ( source ) .. " (" .. getWeaponNameFromID ( weapon ) .. ")"
      tempString = getClientName ( attacker ) .. " killed " .. getClientName ( source ) .. " (" .. getWeaponNameFromID ( weapon ) .. ")"
if ( bodypart == 9 ) then -- if he was shot in the head
      if ( bodypart == 9 ) then -- if he was shot in the head
tempString = tempString .. " (HEADSHOT!)"
        tempString = tempString .. " (HEADSHOT!)"
else
      else
tempString = tempString .. " (" .. getBodyPartName ( bodypart ) .. ")"
        tempString = tempString .. " (" .. getBodyPartName ( bodypart ) .. ")"
end
      end
outputChatBox ( tempString )
      outputChatBox ( tempString )
else
    else
outputChatBox ( getClientName ( source ) .. " died. (" .. getWeaponNameFromID ( weapon ) .. ") (" .. getBodyPartName ( bodypart ) .. ")" )
      outputChatBox ( getClientName ( source ) .. " died. (" .. getWeaponNameFromID ( weapon ) .. ") (" .. getBodyPartName ( bodypart ) .. ")" )
end
    end
else
  else
outputChatBox ( getClientName ( source ) .. " died. (" .. getWeaponNameFromID ( weapon ) .. ") (" .. getBodyPartName ( bodypart ) .. ")" )
    outputChatBox ( getClientName ( source ) .. " died. (" .. getWeaponNameFromID ( weapon ) .. ") (" .. getBodyPartName ( bodypart ) .. ")" )
end
  end
end
end
addEventHandler ( "onPlayerWasted", getRootElement(), onPlayerWasted )
addEventHandler ( "onPlayerWasted", getRootElement(), onPlayerWasted )

Revision as of 14:25, 15 August 2007

This function is used to get the name of a body part on a player.

Syntax

string getBodyPartName ( int bodyPartID )

Required Arguments

  • bodyPartID: An interger representing the body part ID you wish to retrieve the name of.
  • 3: Torso
  • 4: Ass
  • 5: Left Arm
  • 6: Right Arm
  • 7: Left Leg
  • 8: Right Leg
  • 9: Head

Returns

This function returns a string containing the body part name if the ID is valid, 'false' otherwise.

Example

This example prints the killer and body part to the chat on the wasted/kill event.

function onPlayerWasted ( ammo, attacker, weapon, bodypart )
  if ( attacker ) then -- if we have an attacker
    if ( getElementType ( attacker ) == "player" ) then -- make sure the element that killed him was a player
      tempString = getClientName ( attacker ) .. " killed " .. getClientName ( source ) .. " (" .. getWeaponNameFromID ( weapon ) .. ")"
      if ( bodypart == 9 ) then -- if he was shot in the head
        tempString = tempString .. " (HEADSHOT!)"
      else
        tempString = tempString .. " (" .. getBodyPartName ( bodypart ) .. ")"
      end
      outputChatBox ( tempString )
    else
      outputChatBox ( getClientName ( source ) .. " died. (" .. getWeaponNameFromID ( weapon ) .. ") (" .. getBodyPartName ( bodypart ) .. ")" )
    end
  else
    outputChatBox ( getClientName ( source ) .. " died. (" .. getWeaponNameFromID ( weapon ) .. ") (" .. getBodyPartName ( bodypart ) .. ")" )
  end
end
addEventHandler ( "onPlayerWasted", getRootElement(), onPlayerWasted )

See Also