GetBodyPartName: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 18: Line 18:
This example prints the killer and body part to the chat on the wasted/kill event.
This example prints the killer and body part to the chat on the wasted/kill event.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onPlayerWasted ( ammo, attacker, weapon, bodypart )
function deathMessageOnWasted ( ammo, attacker, weapon, bodypart )
   if ( attacker ) then                                    -- if we have an attacker
   if ( attacker ) then                                    -- if we have an attacker
     if ( getElementType ( attacker ) == "player" ) then  -- make sure the element that killed him was a player
     if ( getElementType ( attacker ) == "player" ) then  -- make sure the element that killed him was a player
Line 35: Line 35:
   end
   end
end
end
addEventHandler ( "onPlayerWasted", getRootElement(), onPlayerWasted )
addEventHandler ( "onPlayerWasted", getRootElement(), deathMessageOnWasted )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Clothes and body functions}}
{{Clothes and body functions}}

Revision as of 16:13, 29 August 2007

This function is used to get the name of a body part on a player.

Syntax

string getBodyPartName ( int bodyPartID )

Required Arguments

  • bodyPartID: An integer representing the body part ID you wish to retrieve the name of.
  • 3: Torso
  • 4: Ass
  • 5: Left Arm
  • 6: Right Arm
  • 7: Left Leg
  • 8: Right Leg
  • 9: Head

Returns

This function returns a string containing the body part name if the ID is valid, false otherwise.

Example

This example prints the killer and body part to the chat on the wasted/kill event.

function deathMessageOnWasted ( ammo, attacker, weapon, bodypart )
  if ( attacker ) then                                    -- if we have an attacker
    if ( getElementType ( attacker ) == "player" ) then   -- make sure the element that killed him was a player
      tempString = getClientName ( attacker ) .. " killed " .. getClientName ( source ) .. " (" .. getWeaponNameFromID ( weapon ) .. ")"
      if ( bodypart == 9 ) then -- if he was shot in the head
        tempString = tempString .. " (HEADSHOT!)"
      else
        tempString = tempString .. " (" .. getBodyPartName ( bodypart ) .. ")"
      end
      outputChatBox ( tempString )
    else
      outputChatBox ( getClientName ( source ) .. " died. (" .. getWeaponNameFromID ( weapon ) .. ") (" .. getBodyPartName ( bodypart ) .. ")" )
    end
  else
    outputChatBox ( getClientName ( source ) .. " died. (" .. getWeaponNameFromID ( weapon ) .. ") (" .. getBodyPartName ( bodypart ) .. ")" )
  end
end
addEventHandler ( "onPlayerWasted", getRootElement(), deathMessageOnWasted )

See Also