GetCameraInterior: Difference between revisions
Jump to navigation
Jump to search
m (Removed page from "Needs example" category.) |
No edit summary |
||
Line 3: | Line 3: | ||
Returns the interior of the local camera (independent of the interior of the local player). | Returns the interior of the local camera (independent of the interior of the local player). | ||
==Syntax== | ==Procedural== | ||
===Syntax=== | |||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Line 10: | Line 11: | ||
===Required Arguments=== | ===Required Arguments=== | ||
'''thePlayer''': | '''thePlayer''': The player whose camera interior you want to get. | ||
</section> | </section> | ||
Line 17: | Line 18: | ||
int getCameraInterior ( ) | int getCameraInterior ( ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid. | |||
===Example=== | |||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
function outputCameraInterior ( player, command ) | |||
local interior = getCameraInterior ( player ) | |||
outputChatBox ( "The camera is in the interior " .. interior, player, 255, 255, 0 ) | |||
end | |||
addCommandHandler ( "camera", outputCameraInterior ) | |||
</syntaxhighlight> | |||
</section> | |||
=== | ==Object-oriented== | ||
===Syntax=== | |||
<section name="Server" class="server" show="true"> | |||
The server-side OOP is not implemented yet. | |||
</section> | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
int Camera.getInterior ( ) | |||
</syntaxhighlight> | |||
</section> | </section> | ||
Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid. | Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid. | ||
==Example== | ===Example=== | ||
<section name="Client" class="client" show="true"> | |||
<section name=" | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function outputCameraInterior ( command ) | ||
local interior = | local interior = Camera.getInterior ( ) | ||
outputChatBox("The camera is in interior "..interior, | outputChatBox ( "The camera is in the interior " .. interior, localPlayer, 255, 255, 0 ) | ||
end | end | ||
addCommandHandler("camera", | addCommandHandler ( "camera", outputCameraInterior ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Revision as of 19:09, 25 December 2013
Returns the interior of the local camera (independent of the interior of the local player).
Procedural
Syntax
Click to collapse [-]
Serverint getCameraInterior ( player thePlayer )
Required Arguments
thePlayer: The player whose camera interior you want to get.
Click to collapse [-]
Clientint getCameraInterior ( )
Returns an integer indicating the camera's interior, false if the argument is invalid.
Example
Click to collapse [-]
Serverfunction outputCameraInterior ( player, command ) local interior = getCameraInterior ( player ) outputChatBox ( "The camera is in the interior " .. interior, player, 255, 255, 0 ) end addCommandHandler ( "camera", outputCameraInterior )
Object-oriented
Syntax
Click to collapse [-]
ServerThe server-side OOP is not implemented yet.
Click to collapse [-]
Clientint Camera.getInterior ( )
Returns an integer indicating the camera's interior, false if the argument is invalid.
Example
Click to collapse [-]
Clientfunction outputCameraInterior ( command ) local interior = Camera.getInterior ( ) outputChatBox ( "The camera is in the interior " .. interior, localPlayer, 255, 255, 0 ) end addCommandHandler ( "camera", outputCameraInterior )
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget